Research map / 3D vision / NeRF and radiance fields
Artist-Friendly Relightable and Animatable Neural Heads
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Extends Mixture of Volumetric Primitives (MVP) with an illumination-modulated appearance branch that conditions on per-primitive local light and view directions, trained on interleaved OLAT/full-on multi-view video from a sparse LED-bar rig, to produce relightable and animatable neural heads.
Problem
Creating photorealistic neural head avatars that are both animatable (driven by expression) and relightable under arbitrary lighting, including near-field lights and viewpoints, without a dense light stage.
Approach
Condition the MVP appearance branch on per-primitive local light and view directions (computed from OLAT light position and camera position minus each transformed primitive center), enabling near-field lighting and viewpoints, and train on OLAT sequences captured with a sparse 32-LED-bar setup instead of a dense light stage.
Key results
- On novel light directions, the method reached PSNR 32.19 / 32.20 / 33.73 on subjects S1-S3 vs. 29.68 / 30.13 / 32.37 for re-implemented TRAvatar*.
- On held-out performances, PSNR 39.75 / 29.52 / 31.28 vs. TRAvatar* 28.86 / 28.88 / 31.21 on S1-S3.
- Qualitatively demonstrates relighting under environment maps, near-field point lights, and dolly-zoom camera effects.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the illumination-modulated MVP appearance branch with per-primitive local light and view directions instead of TRAvatar*'s fixed lighting basis | Relightable MVP · Held-out novel light directions, S1–S3 | PSNR: 32.19 vs 29.68; 32.20 vs 30.13; 33.73 vs 32.37 | Helped |
| Use the illumination-modulated MVP appearance branch with per-primitive local light and view directions instead of TRAvatar*'s fixed lighting basis | Relightable MVP · Held-out novel performances, S1–S3 | PSNR: 39.75 vs 28.86; 29.52 vs 28.88; 31.28 vs 31.21 | Helped |
| Use the illumination-modulated MVP appearance branch with per-primitive local light and view directions instead of TRAvatar*'s fixed lighting basis | Relightable MVP · Held-out novel light directions and performances, S1–S3 | PSNR: 28.68 vs 27.30; 29.11 vs 28.13; 30.76 vs 30.65 | Helped |
Limitations
- Only frontal head is modeled; no full 360-degree avatar, with artifacts at hair and neck boundaries.
- Cannot extrapolate to extreme facial expressions outside the training data.
- Gaze and hair motion are not controllable since input is a mesh.
Experimental setup
Datasets: in-house multi-view OLAT and full-on capture of 3 subjects
Benchmarks: held-out OLAT directions, held-out performances, and combined validation sets (in-house)
Metrics: PSNR MAE SSIM LPIPS
Baselines: TRAvatar
Builds on: Mixture of Volumetric Primitives Deep Appearance Model ReNeRF MODNet
Closest papers by meaning
- BecomingLit: Relightable Gaussian Avatars with Hybrid Neural Shading (NeurIPS 2025 · similarity 0.90)
- Relightable and Animatable Neural Avatars from Videos (AAAI 2024 · similarity 0.89)
- Relightable and Animatable Neural Avatar from Sparse-View Video (CVPR 2024 · similarity 0.88)
- Generalizable and Animatable Gaussian Head Avatar (NeurIPS 2024 · similarity 0.87)
- Relightable Gaussian Codec Avatars (CVPR 2024 · similarity 0.87)
- Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes (CVPR 2024 · similarity 0.86)
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