Research map / Reinforcement learning / Imitation learning
Towards Theoretical Understanding of Inverse Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use uniform sampling with the stated confidence bounds | US-IRL for feasible reward set estimation · Generative model, time-inhomogeneous transitions | sample complexity: \widetilde{O} \left( \frac{H^3SA}{\epsilon^2}\left( \log\left( \frac{1}{\delta} \right) +S \right)\right) | Helped |
| Use uniform sampling with the stated confidence bounds | US-IRL for feasible reward set estimation · Generative model, time-homogeneous transitions | sample complexity: \widetilde{O} \left( \frac{H^2SA}{\epsilon^2}\left( \log\left( \frac{1}{\delta} \right) +S \right)\right) | Helped |
| Restrict rewards to be state-only | Feasible reward set estimation · Finite-horizon IRL with ε-close transition models | Hausdorff distance between feasible reward sets: \mathcal{H}_{d^{\text{G}}}(\mathcal{R}_{\text{state}} ,\widehat{\mathcal{R}}_{\text{state}} ) \ge 1 | Hurt |
| Restrict rewards to be time-homogeneous | Feasible reward set estimation · Finite-horizon IRL with ε-close transition models | Hausdorff distance between feasible reward sets: \mathcal{H}_{d^{\text{G}}}(\mathcal{R}_{\text{hom}} ,\widehat{\mathcal{R}}_{\text{hom}}) \ge 1/4 | Hurt |
| Require a β-margin reward | Feasible reward set estimation · Finite-horizon IRL with ε-close transition models | non-emptiness of the feasible reward set | Hurt |
| Allow any bounded reward function rather than imposing state-only, time-homogeneous, or β-margin restrictions | Feasible reward set estimation · Finite-horizon IRL | Lipschitz continuity of feasible reward sets: \mathcal{H}_{d^{\text{G}}}(\mathcal{R},\widehat{\mathcal{R}}) \le \frac{2 \rho^{\text{G}}((\mathcal{M},\pi^E),(\widehat{ | Helped |
Closest papers by meaning
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