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Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfels

NeurIPS 2024 · Video › Video generation · approach: Autoregressive long video generation · 2 citations (OpenAlex)

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Vidu4D reconstructs 4D content from a single generated video using Dynamic Gaussian Surfels with time-varying bone-based warping, warped-state normal regularization, and dual-branch rotation/scale refinement, plus a neural-SDF field initialization.

Problem

Reconstructing high-fidelity, spatially and temporally coherent 4D (sequential 3D) representations from a single generated video, which suffers from non-rigidity, frame distortion, and unknown camera trajectories that break SfM.

Approach

Warps static Gaussian surfels over time with a bone-based dual-quaternion skinning field, regularizes normals in the warped state using a continuous warping field conditioned on coordinate and time, adds a refinement branch for rotation and scaling to reduce flicker, and initializes the warping field from a neural SDF trained with cycle-consistent forward/backward warping.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use DGS instead of SCGS w. PosesDGS · Average over 30 videosPSNR: 24.75 -> 27.30Helped
Use DGS instead of SCGS w. PosesDGS · Average over 30 videosSSIM: 0.8680 ± 0.0440 -> 0.9152 ± 0.0602Helped
Use DGS instead of SCGS w. PosesDGS · Average over 30 videosLPIPS: 0.1201 ± 0.0359 -> 0.0877± 0.0564Helped
Add field initialization (ablation)DGS · CatPSNR: 20.15 -> 24.63Helped
Add field initialization (ablation)DGS · CheetahPSNR: 20.96 -> 25.68Helped
Add field initialization (ablation)DGS · DragonPSNR: 25.33 -> 28.58Helped
Add rotation and scaling refinements (ablation)DGS · CatPSNR: 24.19 -> 24.63Helped
Add rotation and scaling refinements (ablation)DGS · CheetahPSNR: 24.10 -> 25.68Helped
Add rotation and scaling refinements (ablation)DGS · DragonPSNR: 27.71 -> 28.58Helped
Add warped-state normal regularization (ablation)DGS · 4D reconstructionsurface structural integrityHelped
Add rotation and scaling refinements (ablation)DGS · 4D reconstructionfine-grained appearance detailHelped
Add rotation and scaling refinements (ablation)DGS · 4D reconstructiontexture flickeringHelped

Limitations

Experimental setup

Datasets: generated videos from Vidu (text-to-video)

Benchmarks: generated videos (Cat, Cheetah, Dragon; 30-video average)

Metrics: PSNR SSIM LPIPS

Baselines: BANMo D-NeRF Deformable-GS SCGS

Builds on: 3D Gaussian splatting 2D Gaussian surfels BANMo NeuS dual quaternion blend skinning

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