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EG4D: Explicit Generation of 4D Object without Score Distillation

ICLR 2025 · Video › Video generation · approach: Autoregressive long video generation · 1 citations (OpenAlex)

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Generates a 4D object from one image by explicitly synthesizing temporally consistent multi-view videos with SVD and SV3D (attention injection, training-free), reconstructing with 4D Gaussian Splatting plus color transformation, and refining with SDXL-Turbo, avoiding score distillation.

Problem

Image-to-4D generation with score distillation suffers from over-saturation and the Janus problem, and video-diffusion-generated multi-view frames are temporally inconsistent and semantically defective.

Approach

Replace SDS with explicit generation: SVD produces dynamics, SV3D produces multi-views per frame with training-free spatial KV latent EMA injection for temporal consistency; a 4DGS reconstruction adds a time-specific color affine transform and multiscale augmentation, followed by one-pass diffusion refinement.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use spatial KV latent blending with EMA at α=0.5 instead of no attention injection (ablation)EG4D video generation · Generated multi-view videostemporal consistencyHelped
Use temporal-attention EMA blending instead of spatial-attention blending (ablation)EG4D video generation · Generated multi-view videosmotion rangeHurt
Blend the residual connection instead of KV latent (ablation)EG4D video generation · Generated multi-view videosgeneration qualityHurt
Use first-frame-only linear KV blending instead of EMA blending (ablation)EG4D video generation · Generated multi-view videosgeneration capability for large motionsHurt
Increase the EMA blending weight above 0.5 (ablation)EG4D video generation · Generated multi-view videosmotion rangeHurt
Add time-specific affine color transformation (ablation)EG4D 4D reconstruction · Generated dynamic 4D assetstemporal texture consistencyHelped
Add multiscale rendering augmentation (ablation)EG4D 4D reconstruction · Video-diffusion reconstructiontest PSNRHelped
Use adversarial training for refinement instead of one-pass diffusion refinement (ablation)EG4D refinement · tiger-guitarrendered image qualityHurt
Use SDS refinement instead of one-pass diffusion refinement (ablation)EG4D refinement · tiger-guitarsemantic detail refinementHurt
Use iterative refinement instead of one-pass refinement (ablation)EG4D refinement · tiger-guitarrendering sharpnessHurt
Use textured mesh extraction instead of one-pass diffusion refinement (ablation)EG4D refinement · tiger-guitarappearance coherenceHurt
Add one-pass diffusion refinement (ablation)EG4D refinement · tiger-guitarsemantic detail qualityHelped

Surprising findings

Limitations

Experimental setup

Datasets: input images from Animate124 and DreamGaussian4D demos SVD-generated videos

Benchmarks: user preference study (47 participants) qualitative cases zelda, monkey-bike, tiger-guitar

Metrics: CLIP-I user preference percentage

Baselines: Animate124 Consistent4D DreamGaussian4D

Builds on: 4D Gaussian Splatting Stable Video Diffusion SV3D HexPlane 3D Gaussian Splatting

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