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EG4D: Explicit Generation of 4D Object without Score Distillation
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Generates a 4D object from one image by explicitly synthesizing temporally consistent multi-view videos with SVD and SV3D (attention injection, training-free), reconstructing with 4D Gaussian Splatting plus color transformation, and refining with SDXL-Turbo, avoiding score distillation.
Problem
Image-to-4D generation with score distillation suffers from over-saturation and the Janus problem, and video-diffusion-generated multi-view frames are temporally inconsistent and semantically defective.
Approach
Replace SDS with explicit generation: SVD produces dynamics, SV3D produces multi-views per frame with training-free spatial KV latent EMA injection for temporal consistency; a 4DGS reconstruction adds a time-specific color affine transform and multiscale augmentation, followed by one-pass diffusion refinement.
Key results
- CLIP-I of 0.9535 for EG4D vs 0.9227 for DreamGaussian4D, 0.9214 for Consistent4D, 0.8544 for Animate124.
- User study: EG4D preferred in 83.75% of overall quality votes vs 11.27% for DreamGaussian4D.
- Full pipeline takes about 1 hour 25 minutes per object on a single RTX 3090.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use spatial KV latent blending with EMA at α=0.5 instead of no attention injection (ablation) | EG4D video generation · Generated multi-view videos | temporal consistency | Helped |
| Use temporal-attention EMA blending instead of spatial-attention blending (ablation) | EG4D video generation · Generated multi-view videos | motion range | Hurt |
| Blend the residual connection instead of KV latent (ablation) | EG4D video generation · Generated multi-view videos | generation quality | Hurt |
| Use first-frame-only linear KV blending instead of EMA blending (ablation) | EG4D video generation · Generated multi-view videos | generation capability for large motions | Hurt |
| Increase the EMA blending weight above 0.5 (ablation) | EG4D video generation · Generated multi-view videos | motion range | Hurt |
| Add time-specific affine color transformation (ablation) | EG4D 4D reconstruction · Generated dynamic 4D assets | temporal texture consistency | Helped |
| Add multiscale rendering augmentation (ablation) | EG4D 4D reconstruction · Video-diffusion reconstruction | test PSNR | Helped |
| Use adversarial training for refinement instead of one-pass diffusion refinement (ablation) | EG4D refinement · tiger-guitar | rendered image quality | Hurt |
| Use SDS refinement instead of one-pass diffusion refinement (ablation) | EG4D refinement · tiger-guitar | semantic detail refinement | Hurt |
| Use iterative refinement instead of one-pass refinement (ablation) | EG4D refinement · tiger-guitar | rendering sharpness | Hurt |
| Use textured mesh extraction instead of one-pass diffusion refinement (ablation) | EG4D refinement · tiger-guitar | appearance coherence | Hurt |
| Add one-pass diffusion refinement (ablation) | EG4D refinement · tiger-guitar | semantic detail quality | Helped |
Surprising findings
- Setting attention-injection weight above 0.5 significantly reduces motion range, a consistency-motion trade-off.
- GAN discriminator refinement caused Gaussians to diverge from the surface and renders to turn black.
Limitations
- Cannot generate high-dynamic motion due to base image-to-video model and consistency-motion trade-off.
- Multi-view diffusion struggles with precise camera pose conditioning, leading to unsatisfactory reconstruction.
- Stage I video and multi-view generation is a runtime bottleneck.
Experimental setup
Datasets: input images from Animate124 and DreamGaussian4D demos SVD-generated videos
Benchmarks: user preference study (47 participants) qualitative cases zelda, monkey-bike, tiger-guitar
Metrics: CLIP-I user preference percentage
Baselines: Animate124 Consistent4D DreamGaussian4D
Builds on: 4D Gaussian Splatting Stable Video Diffusion SV3D HexPlane 3D Gaussian Splatting
Closest papers by meaning
- SV4D: Dynamic 3D Content Generation with Multi-Frame and Multi-View Consistency (ICLR 2025 · similarity 0.92)
- Diffusion$^2$: Dynamic 3D Content Generation via Score Composition of Video and Multi-view Diffusion Models (ICLR 2025 · similarity 0.90)
- Diffusion4D: Fast Spatial-temporal Consistent 4D generation via Video Diffusion Models (NeurIPS 2024 · similarity 0.90)
- 4D-fy: Text-to-4D Generation Using Hybrid Score Distillation Sampling (CVPR 2024 · similarity 0.90)
- 4Diffusion: Multi-view Video Diffusion Model for 4D Generation (NeurIPS 2024 · similarity 0.90)
- CAT4D: Create Anything in 4D with Multi-View Video Diffusion Models (CVPR 2025 · similarity 0.90)
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