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DiffHuman: Probabilistic Photorealistic 3D Reconstruction of Humans

CVPR 2024 · 3D vision › Face and shape · approach: Full-body avatar reconstruction · 15 citations (OpenAlex)

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Proposes DiffHuman, a conditional diffusion model over pixel-aligned front/back albedo, normal and depth renders of an implicit human surface, with a generator network that replaces costly rendering in most denoising steps for a 55x speedup.

Problem

Monocular 3D human reconstruction from a single RGB image is ill-posed, and deterministic methods output a single blurry solution that regresses to the mean in unseen or uncertain regions.

Approach

Model a distribution over photorealistic 3D human reconstructions by running a DDPM over pixel-aligned observations of an implicit surface, rendering the intermediate SDF in denoising, and training a generator U-Net to imitate rendering so that sampling is much faster (hybrid implicit surface diffusion).

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use best of 10 samples instead of 1 (ablation)DiffHuman · Test set of [5]Albedo back PSNR: 19.77 -> 21.24Helped
use best of 10 samples instead of 1 (ablation)DiffHuman · Test set of [5]Chamfer distance ×10⁻³: 1.98 -> 1.09Helped
use best of 10 samples instead of 1 (ablation)DiffHuman · Test set of [5]IoU: 0.69 -> 0.73Helped
render only at the final denoising step instead of every step (ablation)DiffHuman hybrid diffusion · Test set of [5]runtime (s / sample): 496 -> 9Helped
render only at the final denoising step instead of every step (ablation)DiffHuman hybrid diffusion · Test set of [5]Chamfer distance ×10⁻³: 0.99 -> 1.16Hurt
render only at the final denoising step instead of every step (ablation)DiffHuman hybrid diffusion · Test set of [5]Albedo front PSNR: 22.92 -> 23.26Helped
use DiffHuman instead of retrained PHORHUMsingle-image human reconstruction · Test set of [5]Shaded front PSNR: 25.23 -> 26.81Helped
use DiffHuman with best of 10 samples instead of retrained PHORHUMsingle-image human reconstruction · Test set of [5]Albedo back PSNR: 19.74 -> 21.24Helped

Surprising findings

Limitations

Experimental setup

Datasets: synthetic renders of real body scans from Renderpeople-style scan dataset [45] in-house captured scans PHORHUM test set

Benchmarks: PHORHUM test set

Metrics: bi-directional Chamfer distance normal consistency volumetric IoU SSIM LPIPS PSNR normal angular error

Baselines: PHORHUM S3F PIFu PIFuHD ICON ECON ARCH ARCH++ PaMIR Geo-PIFu D-IF

Builds on: DDPM PHORHUM PIFu diffusion-via-rendering (RenderDiffusion/HoloDiffusion) DDIM

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