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DiffHuman: Probabilistic Photorealistic 3D Reconstruction of Humans
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Proposes DiffHuman, a conditional diffusion model over pixel-aligned front/back albedo, normal and depth renders of an implicit human surface, with a generator network that replaces costly rendering in most denoising steps for a 55x speedup.
Problem
Monocular 3D human reconstruction from a single RGB image is ill-posed, and deterministic methods output a single blurry solution that regresses to the mean in unseen or uncertain regions.
Approach
Model a distribution over photorealistic 3D human reconstructions by running a DDPM over pixel-aligned observations of an implicit surface, rendering the intermediate SDF in denoising, and training a generator U-Net to imitate rendering so that sampling is much faster (hybrid implicit surface diffusion).
Key results
- Generator-based denoising gives up to 55x speed-up (9 s vs 496 s per sample) at comparable quality to per-step rendering.
- With best-of-10 samples, DiffHuman achieves Chamfer 1.09, IoU 0.73, NC 0.86, roughly matching retrained PHORHUM (1.10, 0.73, 0.87).
- Back-side albedo PSNR improves from 19.77 (N=1) to 21.24 (N=10), showing gains in unseen regions with more samples.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use best of 10 samples instead of 1 (ablation) | DiffHuman · Test set of [5] | Albedo back PSNR: 19.77 -> 21.24 | Helped |
| use best of 10 samples instead of 1 (ablation) | DiffHuman · Test set of [5] | Chamfer distance ×10⁻³: 1.98 -> 1.09 | Helped |
| use best of 10 samples instead of 1 (ablation) | DiffHuman · Test set of [5] | IoU: 0.69 -> 0.73 | Helped |
| render only at the final denoising step instead of every step (ablation) | DiffHuman hybrid diffusion · Test set of [5] | runtime (s / sample): 496 -> 9 | Helped |
| render only at the final denoising step instead of every step (ablation) | DiffHuman hybrid diffusion · Test set of [5] | Chamfer distance ×10⁻³: 0.99 -> 1.16 | Hurt |
| render only at the final denoising step instead of every step (ablation) | DiffHuman hybrid diffusion · Test set of [5] | Albedo front PSNR: 22.92 -> 23.26 | Helped |
| use DiffHuman instead of retrained PHORHUM | single-image human reconstruction · Test set of [5] | Shaded front PSNR: 25.23 -> 26.81 | Helped |
| use DiffHuman with best of 10 samples instead of retrained PHORHUM | single-image human reconstruction · Test set of [5] | Albedo back PSNR: 19.74 -> 21.24 | Helped |
Surprising findings
- Retrained PHORHUM, a deterministic method, is a very strong baseline and often performs slightly better than DiffHuman with N=1 on 3D metrics.
Limitations
- Requires training examples with known 3D geometry, limiting usable data.
- Best-of-N metrics favour sampling; N=1 is weaker than deterministic baselines on 3D metrics.
- Albedo predictions show shading artefacts due to imperfect ambient-lit capture.
Experimental setup
Datasets: synthetic renders of real body scans from Renderpeople-style scan dataset [45] in-house captured scans PHORHUM test set
Benchmarks: PHORHUM test set
Metrics: bi-directional Chamfer distance normal consistency volumetric IoU SSIM LPIPS PSNR normal angular error
Baselines: PHORHUM S3F PIFu PIFuHD ICON ECON ARCH ARCH++ PaMIR Geo-PIFu D-IF
Builds on: DDPM PHORHUM PIFu diffusion-via-rendering (RenderDiffusion/HoloDiffusion) DDIM
Closest papers by meaning
- Human-3Diffusion: Realistic Avatar Creation via Explicit 3D Consistent Diffusion Models (NeurIPS 2024 · similarity 0.91)
- PSHuman: Photorealistic Single-image 3D Human Reconstruction using Cross-Scale Multiview Diffusion and Explicit Remeshing (CVPR 2025 · similarity 0.91)
- SiTH: Single-view Textured Human Reconstruction with Image-Conditioned Diffusion (CVPR 2024 · similarity 0.89)
- DiffPortrait3D: Controllable Diffusion for Zero-Shot Portrait View Synthesis (CVPR 2024 · similarity 0.89)
- Coherent 3D Scene Diffusion From a Single RGB Image (NeurIPS 2024 · similarity 0.89)
- SyncHuman: Synchronizing 2D and 3D Generative Models for Single-view Human Reconstruction (NeurIPS 2025 · similarity 0.89)
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