Research map / Multi-agent systems and games / Cooperative multi-agent RL
Mean-Field Sampling for Cooperative Multi-Agent Reinforcement Learning
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Proposes SUBSAMPLE-MFQ, which runs mean-field or standard Q-learning on a random k-agent subsystem and executes a decentralized randomized subsampled policy, with optimality gap O~(1/sqrt(k)) independent of n.
Problem
Cooperative MARL with a global agent and n homogeneous local agents has joint state-action spaces exponential in n, making exact Q-learning and mean-field Q-learning computationally prohibitive for large n.
Approach
Learn a Q-function on a randomly subsampled surrogate system of k local agents (via standard or mean-field value iteration with empirical Bellman operator), then deploy a decentralized randomized policy in which the global agent and each local agent sample k agents at each step; the TV-distance-based analysis gives an optimality gap decaying as 1/sqrt(k) independent of n.
Key results
- Theoretical bound on optimality gap of order O~(1/sqrt(k)), independent of the number of agents n, with high probability (1-1/(100e^k)).
- Simulations with n=8 show monotonic reward improvement as k approaches n, with reward for k<n only marginally below value iteration.
- Gaussian squeeze experiments show exponential computation-time improvement over mean-field value iteration and monotonic rewards for n=50.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| increase the subsampling parameter k | SUBSAMPLE-MFQ · Cooperative MARL (theoretical guarantee) | optimality gap: \tilde{O}(1/\sqrt{k}) | Helped |
| increase the subsampling parameter k (ablation) | SUBSAMPLE-MFQ · Constrained Exploration (n=8) | discounted cumulative reward | Helped |
| increase the subsampling parameter k (ablation) | SUBSAMPLE-MFQ · Gaussian Squeeze (n=50) | cumulative reward | Helped |
| use SUBSAMPLE-MFQ instead of mean-field value iteration | Gaussian Squeeze (n=8) · Gaussian Squeeze | computation time | Helped |
| use SUBSAMPLE-MFQ instead of mean-field value iteration | Gaussian Squeeze (n=50) · Gaussian Squeeze | cumulative reward | Helped |
| set k=n (ablation) | SUBSAMPLE-MFQ · Cooperative MARL | optimality gap | Helped |
Limitations
- Assumes a specific cooperative dynamic model with homogeneous local agents and tabular finite spaces; non-tabular results rely on linear MDP assumptions.
- Polynomial dependence on 1/(1-gamma) from using simple sampling rather than variance reduction.
- Experiments are small-scale (n up to 50) on a 2-core CPU server.
Experimental setup
Datasets: simulated constrained exploration grid environment simulated Gaussian squeeze environment
Benchmarks: constrained exploration Gaussian squeeze
Metrics: discounted cumulative reward optimality gap computation time
Baselines: mean-field value iteration standard value iteration (k=n)
Builds on: mean-field MARL Q-learning performance difference lemma Gamarnik correlation decay
Closest papers by meaning
- Major-Minor Mean Field Multi-Agent Reinforcement Learning (ICML 2024 · similarity 0.91)
- Decentralized Mean Field Games (AAAI 2022 · similarity 0.90)
- Mean Field Multi-Agent Reinforcement Learning (ICML 2018 · similarity 0.90)
- Learning Decentralized Partially Observable Mean Field Control for Artificial Collective Behavior (ICLR 2024 · similarity 0.89)
- Randomized Exploration in Cooperative Multi-Agent Reinforcement Learning (NeurIPS 2024 · similarity 0.88)
- Learning Joint Behaviors with Large Variations (AAAI 2025 · similarity 0.88)
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