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Efficient Preference-Based Reinforcement Learning: Randomized Exploration meets Experimental Design

NeurIPS 2025 · Reinforcement learning › RL from feedback · approach: Reward modeling versus direct optimization · 0 citations (OpenAlex)

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Proposes randomized preference optimization (RPO) meta-algorithms that reduce RLHF to an RL oracle via Thompson-style reward sampling, with regret and last-iterate guarantees, plus a lazy batched variant using greedy D-optimal design to cut preference queries.

Problem

Active selection of trajectory-level preference queries in general MDPs with Bradley-Terry feedback, aiming for computationally tractable algorithms with regret/PAC guarantees while reducing human annotation workload.

Approach

Replace intractable optimistic exploration bonuses over state distributions with randomized exploration: sample reward parameters from an inflated MLE confidence ellipsoid and call a PAC-RL oracle; add lazy batched updates and greedy D-optimal design to select informative preference pairs in parallel batches.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use RPO-Regret instead of entropy-based exploration6x6 gridworld · 6x6 gridworldcumulative regretHelped
add optimal design to lazy updates (ablation)LRPO-Regret · Isaac-Cartpole-v0cumulative regretMixed
add optimal design to lazy updates (ablation)LRPO-Regret · Isaac-Cartpole-v0preference queriesHelped
use randomized preference optimization methodsIsaac-Cartpole-v0 · Isaac-Cartpole-v0cumulative regretNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: Isaac-Cartpole-v0 synthetic preferences 6x6 gridworld synthetic preferences

Benchmarks: Isaac-Cartpole-v0 (Nvidia Isaac Lab) 6x6 gridworld

Metrics: cumulative regret number of preference queries

Baselines: entropy-regularized exploration RLHF reward-based RL with ground truth reward RPO-Regret LRPO-Regret

Builds on: linear Thompson sampling dueling bandits lazy updates for linear bandits PPO soft value iteration

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