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Efficient Preference-Based Reinforcement Learning: Randomized Exploration meets Experimental Design
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Proposes randomized preference optimization (RPO) meta-algorithms that reduce RLHF to an RL oracle via Thompson-style reward sampling, with regret and last-iterate guarantees, plus a lazy batched variant using greedy D-optimal design to cut preference queries.
Problem
Active selection of trajectory-level preference queries in general MDPs with Bradley-Terry feedback, aiming for computationally tractable algorithms with regret/PAC guarantees while reducing human annotation workload.
Approach
Replace intractable optimistic exploration bonuses over state distributions with randomized exploration: sample reward parameters from an inflated MLE confidence ellipsoid and call a PAC-RL oracle; add lazy batched updates and greedy D-optimal design to select informative preference pairs in parallel batches.
Key results
- RPO-Regret attains considerably lower regret with less variance than an entropy-exploration RLHF baseline in a 6x6 gridworld.
- On Isaac-Cartpole, RPO-Regret, LRPO-Regret and LRPO-OD-Regret all show flattening regret slopes and performance competitive with PPO under ground-truth reward.
- LRPO-OD-Regret reaches comparable performance to RPO-Regret while considerably reducing the number of preference queries.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use RPO-Regret instead of entropy-based exploration | 6x6 gridworld · 6x6 gridworld | cumulative regret | Helped |
| add optimal design to lazy updates (ablation) | LRPO-Regret · Isaac-Cartpole-v0 | cumulative regret | Mixed |
| add optimal design to lazy updates (ablation) | LRPO-Regret · Isaac-Cartpole-v0 | preference queries | Helped |
| use randomized preference optimization methods | Isaac-Cartpole-v0 · Isaac-Cartpole-v0 | cumulative regret | No clear effect |
Surprising findings
- Entropy-based exploration does not necessarily guarantee low regret in MDPs, per the gridworld experiments.
Limitations
- Bradley-Terry preference model may not capture real human feedback.
- Relies on an RL oracle at every RLHF round, which may be computationally demanding.
- Experiments limited to tabular gridworld and simple control with synthetic feedback.
Experimental setup
Datasets: Isaac-Cartpole-v0 synthetic preferences 6x6 gridworld synthetic preferences
Benchmarks: Isaac-Cartpole-v0 (Nvidia Isaac Lab) 6x6 gridworld
Metrics: cumulative regret number of preference queries
Baselines: entropy-regularized exploration RLHF reward-based RL with ground truth reward RPO-Regret LRPO-Regret
Builds on: linear Thompson sampling dueling bandits lazy updates for linear bandits PPO soft value iteration
Closest papers by meaning
- Towards Theoretical Understanding of Sequential Decision Making with Preference Feedback (ICML 2025 · similarity 0.91)
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