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Rating-Based Reinforcement Learning

AAAI 2024 · Reinforcement learning › RL from feedback · approach: Reward modeling versus direct optimization · 11 citations (OpenAlex)

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Proposes rating-based RL (RbRL), which learns reward functions from absolute multi-class human ratings of individual trajectory segments via a new multi-class cross-entropy loss, and compares it to PbRL in synthetic and human experiments.

Problem

Reward learning from human feedback in RL relies on pairwise preferences, which give only one bit per comparison, lack absolute quality information, and struggle with similar or incomparable trajectories.

Approach

Replace pairwise preference queries with absolute multi-class ratings of single trajectory segments; model class probabilities from normalized predicted returns with Gaussian-like class-boundary functions and fit boundaries so class proportions match the human-labeled data, optimized with a multi-class cross-entropy loss.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use RbRL with 5 or 6 rating classes instead of PbRLRbRL · Walker synthetic experimentmean rewardHelped
Use RbRL with 2 or 3 rating classes instead of PbRLRbRL · Quadruped synthetic experimentmean rewardHelped
Increase the number of rating classes beyond 3 in RbRL (ablation)RbRL · Quadruped synthetic experimentmean rewardHurt
Use 3–7 rating classes rather than 2 or 8 (ablation)RbRL · Cheetah MuJoCo expert experimentperformanceHelped
Use RbRL instead of PbRLHuman user study · Cheetah and Swimmer, non-expert participantsenvironment rewardMixed
Use RbRL instead of PbRLHuman user study · Cheetah and Swimmer, expert trialsenvironment rewardHelped
Use RbRL instead of PbRLHuman user study · Cheetah and Swimmer, top 3 non-expert participantsmean rewardHelped
Use RbRL instead of PbRLHuman user study · Hopper backflip tasklearned behavior qualityHelped
Request individual ratings rather than pairwise preferencesHuman feedback collection · Cheetah, Swimmer, and Hopper user studyqueries per minute: 14.03 ratings per minute; 8.7 preferences per minuteHelped
Request pairwise preferences rather than individual ratingsHuman feedback collection · Human user studytime per query: 62% more timeHurt
Use RbRL instead of PbRLHuman user study participants · Post-experiment questionnaireperceived difficultyHelped

Surprising findings

Limitations

Experimental setup

Datasets: Walker (MuJoCo) Quadruped Cheetah (MuJoCo) Swimmer (MuJoCo) Hopper (MuJoCo)

Benchmarks: Walker Quadruped Cheetah Swimmer Hopper

Metrics: mean ground-truth reward learned backflip behavior (qualitative video) questionnaire responses number of queries per 30 minutes

Baselines: PbRL (preference-based RL) PEBBLE SURF

Builds on: preference-based reinforcement learning PEBBLE SURF TAMER

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