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Enhancing Rating-Based Reinforcement Learning to Effectively Leverage Feedback from Large Vision-Language Models
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Proposes ERL-VLM, which queries Gemini-1.5-Pro for absolute Likert ratings of trajectory segments and trains rating-based RL reward models with stratified sampling, weighted loss, and MAE loss to learn rewards from image observations and task language.
Problem
Learning reward functions from VLM feedback is sample-inefficient and ambiguous when VLMs compare pairs of trajectories, and existing rating-based RL is unstable under class imbalance and noisy VLM labels.
Approach
Query a VLM for absolute ratings (Likert scale) of individual trajectory segments rather than pairwise preferences, and make rating-based reward learning robust via stratified sampling with class-weighted loss and an MAE objective instead of cross-entropy.
Key results
- ERL-VLM outperforms all baselines on 6 of 7 simulated tasks, and on ALFRED it significantly outperforms RL-VLM-F, which nearly fails to learn.
- On ALFRED PickupObject and PutObject tasks, ERL-VLM outperforms even the sparse environment reward.
- On real robot, ERL-VLM reaches 0.73 (Sweep Bowl), 0.60 (Drawer Open), 0.47 (Pickup Banana) success vs 0.57/0.37/0.30 for sparse rewards.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use ERL-VLM rating-based rewards instead of the compared VLM-based reward methods | RL agents on MetaWorld and ALFRED · MetaWorld and ALFRED tasks | success rate | Helped |
| use ERL-VLM rating-based rewards instead of RL-VLM-F preference-based rewards | RL agents · Drawer Open | success rate | No clear effect |
| use ERL-VLM rating-based rewards instead of sparse environment rewards | ALFRED agents · PickupObject and PutObject | success rate | Helped |
| use ERL-VLM reward learning instead of BC or Sparse Rewards | offline IQL on the real robot · Sweep Bowl | success rate | Helped |
| use ERL-VLM reward learning instead of BC or Sparse Rewards | offline IQL on the real robot · Drawer Open | success rate | Helped |
| use ERL-VLM reward learning instead of BC or Sparse Rewards | offline IQL on the real robot · Pickup Banana | success rate | Helped |
| add MAE loss instead of cross-entropy loss (ablation) | rating-based RL reward learning · MetaWorld tasks | success rate | Helped |
| add stratified sampling and weighted loss (ablation) | rating-based RL reward learning · Sweep Into and Drawer Open | success rate | Helped |
| replace MAE with cross-entropy using label smoothing (ablation) | ERL-VLM reward learning · Drawer Open | success rate | No clear effect |
| increase the number of rating classes to 4 (ablation) | ERL-VLM · Sweep Into and Drawer Open | success rate | Hurt |
| use 2 rating classes instead of 3 (ablation) | ERL-VLM · Sweep Into | success rate | Helped |
| use 3 rating classes instead of 2 (ablation) | ERL-VLM · Drawer Open | success rate | Helped |
Surprising findings
- Label smoothing, a common remedy for noisy preference labels, was ineffective for multi-class VLM ratings.
- Increasing the number of rating classes to 4 degraded performance, while 2 classes worked best for Sweep Into and 3 for Drawer Open.
Limitations
- Relies on closed-source Gemini-1.5-Pro and its biases and hallucinations for feedback quality.
- Only visual observations and descriptive actions are used; no additional sensing modalities.
- Rating quality depends heavily on the prompt's analysis stage; rating descriptions are hand-designed.
Experimental setup
Datasets: MetaWorld ALFRED real-robot Sawyer demonstrations
Benchmarks: MetaWorld (Sweep Into, Drawer Open, Soccer) ALFRED (20 tasks, 10 kitchen scenes) real Sawyer robot (Sweep Bowl, Drawer Open, Pickup Banana)
Metrics: task success rate
Baselines: CLIP Score RoboCLIP Score RL-VLM-F Environment Reward Vanilla RbRL BC Sparse Rewards
Builds on: rating-based RL (RbRL) RL-VLM-F PEBBLE SAC IQL
Closest papers by meaning
- Code as Reward: Empowering Reinforcement Learning with VLMs (ICML 2024 · similarity 0.91)
- Dense Reward for Free in Reinforcement Learning from Human Feedback (ICML 2024 · similarity 0.89)
- Vision-Language Models are Zero-Shot Reward Models for Reinforcement Learning (ICLR 2024 · similarity 0.89)
- Exploring Data Scaling Trends and Effects in Reinforcement Learning from Human Feedback (NeurIPS 2025 · similarity 0.89)
- FuRL: Visual-Language Models as Fuzzy Rewards for Reinforcement Learning (ICML 2024 · similarity 0.88)
- Leveraging Sub-Optimal Data for Human-in-the-Loop Reinforcement Learning (ICLR 2025 · similarity 0.88)
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