Research map / Multi-agent systems and games / LLM agents
Richelieu: Self-Evolving LLM-Based Agents for AI Diplomacy
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Richelieu is a self-evolving LLM agent for the full-press game of Diplomacy that combines social reasoning, memory-based reflective planning, negotiation with deception checks, and self-play memory accumulation, reporting modest wins over Cicero without human data.
Problem
Building an AI diplomacy agent that negotiates and plans long-horizon in the press Diplomacy game without relying on large-scale human game data, and that can keep improving over time.
Approach
An LLM-based agent with a social-reasoning module (relationship and intention inference), a reflective planner that retrieves similar past experiences, a negotiation pipeline that assesses the truthfulness of others' statements, and a memory that grows through multi-agent self-play, all in a single LLM-driven architecture.
Key results
- Against Cicero in press Diplomacy (3 Richelieu vs 4 Cicero), Richelieu reaches 6.83% win rate vs Cicero's 6.03%, and about 10% higher score per the authors' scoring system.
- Against AutoGPT, Richelieu wins 9.10% vs AutoGPT's 1.63%.
- Ablation: full Richelieu reaches 6.7% win rate versus 0.4% for the vanilla base LLM (GPT-4) without modules.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Add modeling others (ablation) | Richelieu · Press Diplomacy vs Cicero (ablation) | Win rate: 0.4% -> 0.7% | Helped |
| Add sub-goals (ablation) | Richelieu · Press Diplomacy vs Cicero (ablation) | Win rate: 0.7% -> 3.3% | Helped |
| Add negotiation pipeline (ablation) | Richelieu · Press Diplomacy vs Cicero (ablation) | Win rate: 3.3% -> 3.8% | Helped |
| Add reflection with memory (ablation) | Richelieu · Press Diplomacy vs Cicero (ablation) | Win rate: 3.8% -> 5.2% | Helped |
| Add self-play (ablation) | Richelieu · Press Diplomacy vs Cicero (ablation) | Win rate: 5.2% -> 6.7% | Helped |
| Use the Richelieu framework with self-play rather than no self-play | Richelieu with GPT-4.0 · Press Diplomacy vs Cicero | Win rate: 1.5% lower than Cicero's to about 0.7% higher than Cicero's | Helped |
| Use the Richelieu framework with self-play rather than no self-play | Richelieu with Llama 3 · Press Diplomacy vs Cicero | Win rate: 2.3% lower than Cicero's to almost equal to Cicero's | Helped |
| Use the Richelieu framework with self-play rather than no self-play | Richelieu with Spark Desk · Press Diplomacy vs Cicero | Win rate: 3% lower than Cicero's to 0.7% lower than Cicero's | Helped |
| Use the Richelieu framework with self-play rather than no self-play | Richelieu with ERNIE Bot · Press Diplomacy vs Cicero | Win rate: 4% lower than Cicero's to 1.6% lower than Cicero's | Helped |
Surprising findings
- The win-rate gain over Cicero is small in absolute terms (about 0.7 points), with the authors attributing this to draws when several Richelieu agents play together.
Limitations
- Diplomacy action space is constrained and all information is public except negotiation messages, unlike real-world diplomacy.
- Self-play gains plateau and selecting relevant experiences from a growing memory becomes harder.
- Win-rate improvement over Cicero is modest and not statistically characterized.
Experimental setup
Benchmarks: Diplomacy (no-press, massive play) Diplomacy (press, vs Cicero) Diplomacy (press, vs AutoGPT) werewolf game
Metrics: win rate most SC rate survived rate defeated rate C-Diplo score social reasoning success rate
Baselines: Cicero SL-DipNet RL-DipNet BRPI SearchBot DORA AutoGPT
Builds on: Cicero Reflexion AutoGPT
Closest papers by meaning
- Cooperation, Competition, and Maliciousness: LLM-Stakeholders Interactive Negotiation (NeurIPS 2024 · similarity 0.85)
- DipLLM: Fine-Tuning LLM for Strategic Decision-making in Diplomacy (ICML 2025 · similarity 0.85)
- Evaluating Generalization Capabilities of LLM-Based Agents in Mixed-Motive Scenarios Using Concordia (NeurIPS 2025 · similarity 0.84)
- Cooperate or Collapse: Emergence of Sustainable Cooperation in a Society of LLM Agents (NeurIPS 2024 · similarity 0.84)
- Shapley-Coop: Credit Assignment for Emergent Cooperation in Self-Interested LLM Agents (NeurIPS 2025 · similarity 0.84)
- CivRealm: A Learning and Reasoning Odyssey in Civilization for Decision-Making Agents (ICLR 2024 · similarity 0.84)
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