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QuickRender: A Photorealistic Procedurally Generated Dataset with Applications to Super Resolution (Student Abstract)

AAAI 2024 · Image generation › Super-resolution · approach: Perceptual and real-world SR · 1 citations (OpenAlex)

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Introduces QuickRender, a procedurally generated Blender dataset of over 5,000 sequential image triplets with auxiliary data, and MetaSRGAN, an SRGAN variant that uses auxiliary render data for super resolution.

Problem

Full photorealistic Blender rendering at high resolution is slow, and existing synthetic or real datasets for temporal tasks like optical flow lack scene diversity, photorealism, or auxiliary data.

Approach

A procedurally randomized Blender scene generator produces photorealistic image triplets with segmentation, normal, depth and velocity maps, and MetaSRGAN injects low-resolution auxiliary render data into SRGAN's residual blocks to upscale low-resolution renders faster than full rendering.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add low-resolution depth, object segmentation maps, and surface normals as auxiliary inputsSRGAN on QuickRender · QuickRenderSSIM: 0.6440 -> 0.6958Helped
Add low-resolution depth, object segmentation maps, and surface normals as auxiliary inputsSRGAN on QuickRender · QuickRenderPSNR: 23.3231 -> 26.4128Helped
Infer high-resolution images from low-resolution renders with MetaSRGANMetaSRGAN · 2k and 4k square imagesrender time reduction: 90.52%Helped
Add velocity maps as auxiliary inputs (ablation)MetaSRGAN · Super resolutionfinal resultNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: QuickRender

Benchmarks: QuickRender

Metrics: SSIM PSNR render time reduction

Baselines: SRGAN

Builds on: SRGAN Blender FlyingChairs FlyingThings3D

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