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MineAnyBuild: Benchmarking Spatial Planning for Open-world AI Agents

NeurIPS 2025 · Vision-language and multimodal › Multimodal LLMs · approach: Spatial reasoning in VLMs · 0 citations (OpenAlex)

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Introduces MineAnyBuild, a Minecraft benchmark (~4,000 tasks plus ~2,000 VQA pairs) evaluating MLLM agents' spatial planning via executable building blueprints, spatial understanding, reasoning, creativity, and commonsense; 13 MLLMs are evaluated zero-shot.

Problem

Existing spatial intelligence benchmarks for MLLMs rely mainly on VQA about geometric attributes and do not test whether agents can turn spatial understanding into executable 3D task execution.

Approach

Evaluate spatial planning by having agents output executable 3D blueprint matrices for Minecraft architectures, scored by a critic MLLM, human review, and VQA tasks, with an expandable pipeline that converts player-generated builds into tasks.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use GPT-4o instead of GPT-4o-miniGPT-4o / GPT-4o-mini · MineAnyBuild Spatial Reasoningaccuracy: 26.7 -> 24.4Hurt
Use proprietary models rather than open-source modelsMLLM-based agents · MineAnyBuildOverall scoreMixed
Increase model size from 3B to 7BQwen2.5VL · MineAnyBuild Executable Spatial Plan Generationscore: 0.63 to 1.29Helped
Increase model size from 3B to 7BQwen2.5VL · MineAnyBuild Spatial Reasoningaccuracy: 17.0 -> 16.0Hurt

Surprising findings

Limitations

Experimental setup

Datasets: GrabCraft architectures Minecraft Official Wiki architectures Minecraft creator indoor decoration assets

Benchmarks: MineAnyBuild

Metrics: critic score (out of 10) accuracy output success rate

Baselines: Claude-3.5-Sonnet Claude-3.7-Sonnet Gemini-1.5-Flash Gemini-1.5-Pro Gemini-2.0-Flash GPT-4o GPT-4o-mini InternVL2.5-2B InternVL2.5-4B InternVL2.5-8B Qwen2.5VL-3B Qwen2.5VL-7B

Builds on: Voyager MineDojo Lego-Puzzles

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