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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Craftium: Bridging Flexibility and Efficiency for Rich 3D Single- and Multi-Agent Environments

ICML 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: World-model-based agents · 0 citations (OpenAlex)

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Introduces Craftium, a Lua-scriptable 3D voxel environment platform built on a modified Luanti engine that offers Gymnasium/PettingZoo interfaces, runs faster than MineDojo, and supports single- and multi-agent tasks.

Problem

Rich 3D environments for autonomous agent research are computationally expensive (Minecraft-based) and closed-source, while flexible environment tools are mostly 2D or use DSLs; there is a lack of customizable, efficient, multi-agent 3D environments.

Approach

Build the environment platform on the open-source Luanti voxel engine, modified with RL hooks (reward, termination, soft reset, synchronous client/server updates), and expose environment logic through general-purpose Lua mods with standard Gymnasium and PettingZoo interfaces.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use Craftium instead of MineDojoEnvironment framework performance benchmark · Framework performance benchmarksteps/s: +2670 steps per secondHelped
Use Craftium instead of VizDoomEnvironment framework performance benchmark · Framework performance benchmarksteps/sMixed

Surprising findings

Limitations

Experimental setup

Datasets: Craftium environments (ChopTree, SpidersAttack, Room, SmallRoom, Speleo, Multi-Agent Combat, open-world VoxeLibre, proce

Benchmarks: Craftium environments VizDoom environments MineDojo tasks

Metrics: steps per second episodic return memory usage

Baselines: MineDojo VizDoom Craftax

Builds on: Luanti Gymnasium PettingZoo PPO

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