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Experience-based Knowledge Correction for Robust Planning in Minecraft

ICLR 2026 · Multi-agent systems and games › LLM agents · approach: Self-evolving language agent learning · 0 citations (OpenAlex)

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Proposes XENON, a Minecraft planning agent that algorithmically revises its dependency graph and action memory from binary success/failure feedback, letting a 7B LLM outperform agents using much larger proprietary models.

Problem

LLM-based planners in Minecraft start with flawed priors about item dependencies and valid actions, and LLM self-correction from binary failure feedback fails to fix them.

Approach

Instead of asking the LLM to self-correct, the agent algorithmically revises an external dependency graph (Adaptive Dependency Graph, using analogy to successful similar items and inadmissible-item handling) and an action memory that prunes repeatedly failed actions (Failure-aware Action Memory), which also disambiguates dependency errors from action errors.

Key results

Surprising findings

Limitations

Experimental setup

Datasets: MineRL long-horizon task benchmark (67 goals, 7 groups) MC-TextWorld Mineflayer Microsoft TextWorld Cooking

Benchmarks: MineRL long-horizon task benchmark MC-TextWorld Mineflayer Microsoft TextWorld Cooking

Metrics: Experienced Graph Accuracy (EGA) success rate

Baselines: LLM Self-Correction (SC) DECKARD ADAM RAND DEPS Jarvis-1 Optimus-1 Optimus-2 Optimus-1 (Qwen2.5-VL-7B reproduction)

Builds on: DECKARD Optimus-1 ADAM DEPS

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