Research map / Multi-agent systems and games / LLM agents
Experience-based Knowledge Correction for Robust Planning in Minecraft
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Proposes XENON, a Minecraft planning agent that algorithmically revises its dependency graph and action memory from binary success/failure feedback, letting a 7B LLM outperform agents using much larger proprietary models.
Problem
LLM-based planners in Minecraft start with flawed priors about item dependencies and valid actions, and LLM self-correction from binary failure feedback fails to fix them.
Approach
Instead of asking the LLM to self-correct, the agent algorithmically revises an external dependency graph (Adaptive Dependency Graph, using analogy to successful similar items and inadmissible-item handling) and an action memory that prunes repeatedly failed actions (Failure-aware Action Memory), which also disambiguates dependency errors from action errors.
Key results
- On the MineRL long-horizon benchmark with learned dependencies, XENON (Qwen2.5-VL-7B) reaches 0.54 overall success rate versus 0.45 for Optimus-2 (GPT-4V, oracle dependencies).
- With oracle dependencies, XENON reaches 0.79 overall success rate, versus 0.34 for the Qwen2.5-VL-7B Optimus-1 reproduction.
- In MC-TextWorld under perturbations, XENON keeps EGA near 0.97 while baselines degrade; on TextWorld Cooking XENON reaches 1.00 success rate versus 0.75 for SC and 0.09 for DECKARD.
Surprising findings
- LLM self-correction (SC) achieves the same EGA as DECKARD with no correction in MineRL, plateauing around 0.4, and gives little benefit even in the vanilla MC-TextWorld setting.
- ADAM's EGA is much lower in MineRL (~0.1) than in Mineflayer (~0.6), showing controller capacity strongly affects dependency learning; XENON learns none of the Redstone dependencies in MineRL, yielding 0.00 success on Redstone goals.
Limitations
- Performance depends heavily on the low-level controller; STEVE-1 in MineRL struggles with spatial exploration, creating a gap with Mineflayer.
- Learned dependencies fail for the Redstone group in MineRL because the controller cannot execute the strategy for inadmissible items.
- Several hyperparameters (c0, alpha_i, alpha_s, x0, K) are set by hand and must balance controller robustness against efficiency.
Experimental setup
Datasets: MineRL long-horizon task benchmark (67 goals, 7 groups) MC-TextWorld Mineflayer Microsoft TextWorld Cooking
Benchmarks: MineRL long-horizon task benchmark MC-TextWorld Mineflayer Microsoft TextWorld Cooking
Metrics: Experienced Graph Accuracy (EGA) success rate
Baselines: LLM Self-Correction (SC) DECKARD ADAM RAND DEPS Jarvis-1 Optimus-1 Optimus-2 Optimus-1 (Qwen2.5-VL-7B reproduction)
Builds on: DECKARD Optimus-1 ADAM DEPS
Closest papers by meaning
- ADAM: An Embodied Causal Agent in Open-World Environments (ICLR 2025 · similarity 0.88)
- Experience Transfer for Multimodal LLM Agents in Minecraft Game (CVPR 2026 · similarity 0.87)
- Optimus-1: Hybrid Multimodal Memory Empowered Agents Excel in Long-Horizon Tasks (NeurIPS 2024 · similarity 0.87)
- WALL-E: World Alignment by NeuroSymbolic Learning improves World Model-based LLM Agents (NeurIPS 2025 · similarity 0.87)
- CivBench: A Long-Horizon Benchmark for Tool-Mediated Agents in Civilization VI (NeurIPS 2026 · similarity 0.86)
- MrSteve: Instruction-Following Agents in Minecraft with What-Where-When Memory (ICLR 2025 · similarity 0.86)
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