Research map / Reinforcement learning / Visual and representation RL
ProtoX: Explaining a Reinforcement Learning Agent via Prototyping
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use ProtoX instead of VIPER for image-state policy imitation | PPO expert policy · Pong | accuracy: 45% -> 95% | Helped |
| Use ProtoX instead of VIPER for image-state policy imitation | PPO expert policy · Seaquest | accuracy: 31% -> 96% | Helped |
| Use ProtoX instead of GAIfO for policy imitation | PPO expert policy · Pong | accuracy: 19% -> 95% | Helped |
| Use ProtoX instead of GAIfO for policy imitation | PPO expert policy · Seaquest | accuracy: 11% -> 96% | Helped |
| Use ProtoX instead of GAIfO for policy imitation | PPO expert policy · Mario 1-1 | accuracy: 33% -> 93% | Helped |
| Use ProtoX instead of GAIfO for policy imitation | PPO expert policy · Mario 8-3 | accuracy: 25% -> 95% | Helped |
| Use interpretable prototypes rather than a ResNet-BC black-box classifier | Behavior-cloned PPO expert policy · Pong, Seaquest, Mario 1-1, and Mario 8-3 | accuracy: 3% drop on average | Hurt |
| Use ProtoX instead of VIPER to reproduce action changes | PPO expert policy · Pong | flip-point sensitivity: 44% -> 84% | Helped |
| Use ProtoX instead of VIPER to reproduce action changes | PPO expert policy · Seaquest | flip-point sensitivity: 24% -> 87% | Helped |
| Use ProtoX instead of GAIfO to reproduce action changes | PPO expert policy · Pong | flip-point sensitivity: 22% -> 84% | Helped |
| Use ProtoX instead of GAIfO to reproduce action changes | PPO expert policy · Seaquest | flip-point sensitivity: 6% -> 87% | Helped |
| Use ProtoX instead of GAIfO to reproduce action changes | PPO expert policy · Mario 1-1 | flip-point sensitivity: 18% -> 94% | Helped |
Closest papers by meaning
- Reinforcement Learning with Prototypical Representations (ICML 2021 · similarity 0.89)
- This State Looks Like That: Self-Interpretable Reinforcement Learning Agents using Prototype Soft Actor-Critic (ICML 2026 · similarity 0.89)
- ProTo: Program-Guided Transformer for Program-Guided Tasks (NeurIPS 2021 · similarity 0.87)
- Explaining Reinforcement Learning Agents through Counterfactual Action Outcomes (AAAI 2024 · similarity 0.86)
- VLM Agents Generate Their Own Memories: Distilling Experience into Embodied Programs of Thought (NeurIPS 2024 · similarity 0.85)
- Agent-Aware Training for Agent-Agnostic Action Advising in Deep Reinforcement Learning (AAAI 2025 · similarity 0.84)
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