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Agent-Aware Training for Agent-Agnostic Action Advising in Deep Reinforcement Learning

AAAI 2025 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Language-grounded reinforcement agents · 1 citations (OpenAlex)

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Proposes A7, an action advising framework where a BYOL-style action-conditioned proxy feature extractor (action-BYOL) selects states for teacher queries via feature similarity, with a behavior-cloned reuse model and an intrinsic reward for advised samples.

Problem

Sampling inefficiency in deep RL; existing action advising methods decide when to request expert actions using agent-specific uncertainty (easily misled by agent imperfections) or agent-agnostic novelty (wasting advice on already-learned states).

Approach

Decide when to ask for advice by the similarity of state features from a proxy encoder trained with action-conditioned BYOL on the agent's own transitions (state, action, next state), combined with a dropout-based behavior-cloning reuse model and a decaying distance-based intrinsic reward for advised samples.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use A7 instead of the strongest listed baselineA7 · GridWorldAUC: 0.85 -> 0.87Helped
Use A7 instead of the strongest listed baselineA7 · LunarLanderAUC: 0.83 -> 0.85Helped
Use A7 instead of the strongest listed baselineA7 · FreewayAUC: 0.69 -> 0.85Helped
Use A7 instead of the strongest listed baselineA7 · QbertAUC: 0.28 -> 0.54Helped
Use A7 instead of the strongest listed baselineA7 · SeaquestAUC: 0.31 -> 0.37Helped
Use A7 instead of the strongest listed baselineA7 · PongAUC: 0.61 -> 0.62Helped
Use A7 instead of the strongest listed baselineA7 · EnduroAUC: 0.56 -> 0.64Helped
Use A7 instead of the strongest listed baselineA7 · SpaceInvadersAUC: 0.57 -> 0.60Helped
Replace A7's contrastive advice selector with EA and set intrinsic reward to a fixed value (ablation)A7 · six Atari scenariosAUCHurt
Remove the intrinsic reward generator (ablation)A7 · six Atari scenariosAUCHurt
Increase advice budget from 5k to 25k (ablation)A7 · Freeway and Qbertperformance: 5k to 25kHelped
Increase advice budget from 15k to 35k (ablation)A7 · Freewayperformance: 15k to 35kNo clear effect

Surprising findings

Limitations

Experimental setup

Datasets: GridWorld LunarLander Atari Enduro Atari Freeway Atari Pong Atari Qbert Atari Seaquest Atari SpaceInvaders

Benchmarks: GridWorld LunarLander Atari Enduro Atari Freeway Atari Pong Atari Qbert Atari Seaquest Atari SpaceInvaders

Metrics: area under the learning curve (AUC) best test evaluation score

Baselines: No Advising Early Advising Random Advising IAA RCMP SUA-AIR ANA

Builds on: BYOL Double DQN Dueling DQN Random Network Distillation Bootstrapped DQN

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