Research map / Multi-agent systems and games / Human-AI and goal-conditioned
Agent-Aware Training for Agent-Agnostic Action Advising in Deep Reinforcement Learning
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Proposes A7, an action advising framework where a BYOL-style action-conditioned proxy feature extractor (action-BYOL) selects states for teacher queries via feature similarity, with a behavior-cloned reuse model and an intrinsic reward for advised samples.
Problem
Sampling inefficiency in deep RL; existing action advising methods decide when to request expert actions using agent-specific uncertainty (easily misled by agent imperfections) or agent-agnostic novelty (wasting advice on already-learned states).
Approach
Decide when to ask for advice by the similarity of state features from a proxy encoder trained with action-conditioned BYOL on the agent's own transitions (state, action, next state), combined with a dropout-based behavior-cloning reuse model and a decaying distance-based intrinsic reward for advised samples.
Key results
- A7 achieves the highest AUC in all eight environments, e.g., 0.85 vs 0.85 for best baseline SUA-AIR on Freeway... specifically 0.85 on Freeway vs 0.69 for SUA-AIR and 0.54 on Qbert vs 0.26 for RCMP.
- On LunarLander best test score 266.35 ± 34.12 for A7 vs 224.95 for SUA-AIR; Qbert 4096.45 vs 4024.95 for SUA-AIR.
- A7 inference time is 2.4ms, about 1.5x the no-advising baseline (self-reported limitation).
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use A7 instead of the strongest listed baseline | A7 · GridWorld | AUC: 0.85 -> 0.87 | Helped |
| Use A7 instead of the strongest listed baseline | A7 · LunarLander | AUC: 0.83 -> 0.85 | Helped |
| Use A7 instead of the strongest listed baseline | A7 · Freeway | AUC: 0.69 -> 0.85 | Helped |
| Use A7 instead of the strongest listed baseline | A7 · Qbert | AUC: 0.28 -> 0.54 | Helped |
| Use A7 instead of the strongest listed baseline | A7 · Seaquest | AUC: 0.31 -> 0.37 | Helped |
| Use A7 instead of the strongest listed baseline | A7 · Pong | AUC: 0.61 -> 0.62 | Helped |
| Use A7 instead of the strongest listed baseline | A7 · Enduro | AUC: 0.56 -> 0.64 | Helped |
| Use A7 instead of the strongest listed baseline | A7 · SpaceInvaders | AUC: 0.57 -> 0.60 | Helped |
| Replace A7's contrastive advice selector with EA and set intrinsic reward to a fixed value (ablation) | A7 · six Atari scenarios | AUC | Hurt |
| Remove the intrinsic reward generator (ablation) | A7 · six Atari scenarios | AUC | Hurt |
| Increase advice budget from 5k to 25k (ablation) | A7 · Freeway and Qbert | performance: 5k to 25k | Helped |
| Increase advice budget from 15k to 35k (ablation) | A7 · Freeway | performance: 15k to 35k | No clear effect |
Surprising findings
- Agent-agnostic ANA performs poorly on Seaquest and Qbert, attributed to susceptibility to noise.
- Increasing the advice budget from 25k to 35k in Freeway and Qbert yields minimal further gain, suggesting a tipping point.
Limitations
- Requires training three models, adding time overhead.
- Limited to discrete action spaces.
- Relies on a pre-trained teacher model and assumes high-quality advice.
Experimental setup
Datasets: GridWorld LunarLander Atari Enduro Atari Freeway Atari Pong Atari Qbert Atari Seaquest Atari SpaceInvaders
Benchmarks: GridWorld LunarLander Atari Enduro Atari Freeway Atari Pong Atari Qbert Atari Seaquest Atari SpaceInvaders
Metrics: area under the learning curve (AUC) best test evaluation score
Baselines: No Advising Early Advising Random Advising IAA RCMP SUA-AIR ANA
Builds on: BYOL Double DQN Dueling DQN Random Network Distillation Bootstrapped DQN
Closest papers by meaning
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- PLATO: Pointer Learner for Agent and Task Openness (NeurIPS 2026 · similarity 0.85)
- Generalized Intention Modeling in Multi-Agent Reinforcement Learning (NeurIPS 2026 · similarity 0.85)
- Robust Instruction Compliance in Cooperative Multi-Agent Reinforcement Learning (NeurIPS 2026 · similarity 0.85)
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