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Leveraging Partial Symmetry for Multi-Agent Reinforcement Learning
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Introduces partially symmetric Markov games and the PSE framework, which adaptively exploits symmetry (augmentation and consistency loss) in MARL under symmetry breaking, with a bounded performance error proof.
Problem
Standard MARL symmetry-exploitation methods assume perfect permutation invariance or spatial symmetry, which rarely holds in real-world multi-agent tasks where non-uniform fields or heterogeneity break symmetry.
Approach
Defines partial equivariance/invariance and partially symmetric Markov games (reward and transition deviations bounded by epsilon and MMD delta), proves the Q-function error from symmetry-augmented data is bounded by (epsilon + gamma*delta)/(1-gamma), and adaptively weights symmetry via a quantified symmetry degree D with exponential annealing applied to augmentation probability and a symmetry con
Key results
- PSE improved MAPPO, QMIX and MADDPG over their original versions across Predator-Prey, Cooperative Navigation and Formation Change, with 10 random seeds.
- On real-world E-puck formation change, the rate of risky states was 2.1% for MAPPO-PSE versus 5.6% for MAPPO.
- In Wildlife Monitoring under symmetry breaking, EQ-MPN degraded below classic MPN while MPN-PSE continued to improve.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Apply PSE to MAPPO | MAPPO · Real-world formation change | rate of risky states: 5.6% -> 2.1% | Helped |
| Apply PSE to MADDPG, QMIX, and MAPPO | MARL algorithms · Predator-Prey | evaluation reward | Helped |
| Apply PSE to MADDPG, QMIX, and MAPPO | MARL algorithms · Cooperative Navigation | performance | Helped |
| Apply PSE to MAPPO | MAPPO · Formation Change | reward | Helped |
| Use PSE with MPN instead of plain MPN or EQ-MPN | MPN · Wildlife Monitoring, partial symmetry | final convergence quality | Helped |
| Replace perfect-symmetry EQ-MPN with PSE-based MPN | MPN · Wildlife Monitoring, partial symmetry | performance | Helped |
| Add symmetry augmentation and symmetry loss with a fixed coefficient of 0.5, without PSE's adaptive framework (ablation) | MAPPO · Tasks with increasing noise intensity | performance | Hurt |
| Use full PSE instead of MAPPO-SE with a fixed symmetry-loss coefficient (ablation) | MAPPO · Different degrees of symmetry-breaking | performance | Helped |
Surprising findings
- The perfect-symmetry method MAPPO-SE performed worse than plain MAPPO as noise intensity increased.
- EQ-MPN, which embeds perfect symmetry, fell below the classic MPN under partial symmetry.
Limitations
- Symmetry-breaking is simulated by injected noise in transitions rather than natural asymmetries
- Extension to heterogeneous agents is left to future work
- Real-world evaluation is limited to a small robot swarm with a single formation-change task
Experimental setup
Datasets: Predator-Prey Cooperative Navigation Wildlife Monitoring Formation Change (Webots)
Benchmarks: Predator-Prey Cooperative Navigation Wildlife Monitoring Formation Change
Metrics: evaluation reward convergence speed risky state rate
Baselines: MADDPG QMIX MAPPO MPN EQ-MPN MAPPO-SE
Builds on: MAPPO MADDPG QMIX EQ-MPN symmetric Markov game
Closest papers by meaning
- ${\rm E}(3)$-Equivariant Actor-Critic Methods for Cooperative Multi-Agent Reinforcement Learning (ICML 2024 · similarity 0.91)
- Playing Markov Games Without Observing Payoffs (NeurIPS 2026 · similarity 0.87)
- Foundations of Multi-Agent Learning in Dynamic Environments: Where Reinforcement Learning Meets Strategic Decision-Making (AAAI 2025 · similarity 0.87)
- Convex Markov Games: A New Frontier for Multi-Agent Reinforcement Learning (ICML 2025 · similarity 0.87)
- Boosting Sample Efficiency and Generalization in Multi-agent Reinforcement Learning via Equivariance (NeurIPS 2024 · similarity 0.87)
- Incentivize without Bonus: Provably Efficient Model-based Online Multi-agent RL for Markov Games (ICML 2025 · similarity 0.86)
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