Research map / Reinforcement learning / Imitation learning
Active Exploration for Inverse Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use full AceIRL instead of AceIRL Greedy (ablation) | AceIRL · Four Paths N_E=50 | samples to regret < 0.4: 24180 -> 10780 | Helped |
| use full AceIRL instead of AceIRL Greedy (ablation) | AceIRL · Double Chain N_E=50 | samples to regret < 0.4: 16240 -> 11580 | Helped |
| use full AceIRL instead of AceIRL Greedy (ablation) | AceIRL · Chain N_E=1 | samples to regret < 0.4: 153 -> 142 | Helped |
| use full AceIRL instead of AceIRL Greedy (ablation) | AceIRL · Gridworld N_E=1 | samples to regret < 0.4: 46 -> 48 | No clear effect |
| use AceIRL Greedy instead of random exploration | AceIRL Greedy · Four Paths N_E=50 | samples to regret < 0.4: 17840 -> 24180 | Hurt |
| increase N_E from 50 to 200 | AceIRL · Four Paths | samples to regret < 0.4: 10780 -> 16160 | Hurt |
| increase N_E from 50 to 200 | AceIRL · Double Chain | samples to regret < 0.4: 11580 -> 20400 | Hurt |
| increase N_E from 50 to 200 | AceIRL Greedy · Four Paths | samples to regret < 0.4: 24180 -> 52000 | Hurt |
| increase N_E from 50 to 200 | AceIRL Greedy · Double Chain | samples to regret < 0.4: 16240 -> 37200 | Hurt |
| use AceIRL instead of random exploration | AceIRL · Four Paths N_E=50 | samples to regret < 0.4: 17840 -> 10780 | Helped |
| use AceIRL instead of random exploration | AceIRL · Double Chain N_E=50 | samples to regret < 0.4: 23640 -> 11580 | Helped |
| use AceIRL instead of random exploration | AceIRL · Chain N_E=1 | samples to regret < 0.4: 161 -> 142 | Helped |
Closest papers by meaning
- Recent Advancements in Inverse Reinforcement Learning (AAAI 2024 · similarity 0.93)
- Is Inverse Reinforcement Learning Harder than Standard Reinforcement Learning? A Theoretical Perspective (ICML 2024 · similarity 0.92)
- Offline Inverse RL: New Solution Concepts and Provably Efficient Algorithms (ICML 2024 · similarity 0.91)
- Environment Design for Inverse Reinforcement Learning (ICML 2024 · similarity 0.90)
- How does Inverse RL Scale to Large State Spaces? A Provably Efficient Approach (NeurIPS 2024 · similarity 0.90)
- Provably Efficient Exploration in Inverse Constrained Reinforcement Learning (ICML 2025 · similarity 0.90)
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