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Research map / Multi-agent systems and games / Human-AI and goal-conditioned

Trajectory Diversity for Zero-Shot Coordination

ICML 2021 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Collaborative multi-agent perception · 18 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add TrajeDi diversity regularization to the population used to train the common BROP pool BR in Hanabi · Hanabi (hint-hidden, OP)XP score: +0.43 (24.09 vs 23.66)Helped
Add TrajeDi diversity regularization to the population used to train the common BROP pool BR in Hanabi · Hanabi (hint-hidden, OP)SP score: -0.05 (24.22 vs 24.17 is actually higher; SP drop noted vs individual agents)Hurt
Train common BR to a diverse (TrajeDi) population instead of unregularized population in matrix gameCommon BR in single-step matrix game · Matrix gameXP returnHelped
Add TrajeDi objective to population training in toy MDP trees (ablation)Policy populations in complete and incomplete trees · Toy trees (trajectory diversity)trajectory coverage of all solutionsHelped
Use entropic initialization instead of random initialization with TrajeDi (ablation)TrajeDi populations in toy trees · Complete treefraction of runs finding every solutionHelped
Raise TrajeDi weight alpha to 4 (ablation)TrajeDi populations in incomplete tree · Incomplete treeoptimality of trajectoriesHurt

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