Research map / Bandits and online learning / Multi-armed bandits
Heterogeneous Multi-player Multi-armed Bandits: Closing the Gap and Generalization
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use BEACON instead of METC | Heterogeneous MP-MAB with linear reward · 5 arms, 5 players; reported horizon | regret: approximate 7 × regret reduction | Helped |
| Use BEACON instead of METC | Heterogeneous MP-MAB with linear reward · 100 randomly generated instances; M = 5, K =5, T = 10^6 | average regret: approximately 6× lower | Helped |
| Use BEACON instead of METC | Heterogeneous MP-MAB with linear reward · Heterogeneous MP-MAB | problem-dependent regret bound: O\left(\frac{M^3K}{\Delta_{\min}}\log(T)\right) -> \tilde{O}\left(\frac{M^2K}{\Delta_{\min}}\log(T)\right) | Helped |
| Use BEACON instead of the prior best known bound | Heterogeneous MP-MAB with linear reward · Heterogeneous MP-MAB | problem-independent regret bound: O\left(M^{\frac{3}{2}}\sqrt{KT\log(T)}\right) -> O\left(M\sqrt{KT\log(T)}\right) | Helped |
| Apply adaptive differential communication (ADC) | BEACON implicit communication · Per-epoch communication loss | communication loss: O(\log(T)) -> O(1) | Helped |
| Use CUCB-style UCB matching selection rather than matching elimination | BEACON exploration · Heterogeneous MP-MAB exploration | exploration loss | Helped |
| Use BEACON instead of METC | Heterogeneous MP-MAB with proportional-fairness and minimal rewards · M = 6, K = 8 | regret | Helped |
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