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Optimal Algorithm for Max-Min Fair Bandit

ICML 2025 · Bandits and online learning › Multi-armed bandits · approach: Multi-agent bandits

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Proposes a decentralized fair elimination (DFE) algorithm for max-min fair multi-player bandits with heterogeneous rewards and collisions, achieving O((N^2+K) log T/Δ) regret and a matching Ω(max{N^2,K} log T/Δ) lower bound.

Problem

Max-min fair matching in decentralized heterogeneous multi-player multi-armed bandits with collisions, where the goal is to maximize the reward of the worst-off player and prior regret bounds were O(log T log log T) with large constants.

Approach

Phased elimination in which players share UCB/LCB estimates, compute the max-min LCB matching, eliminate player-arm pairs that cannot belong to a max-min matching, and then explore only remaining pairs using a new assignment scheme that covers them in about N^2+K rounds without selecting eliminated pairs.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use DFE instead of My Fair BanditMax-min MP-MAB · (4, 4), (10, 10), and (10, 15) settingscumulative regret: more than 90%Helped
Use DFE instead of the Leshem algorithmMax-min MP-MAB · (4, 4), (10, 10), and (10, 15) settingscumulative regret: more than 80%Helped
Eliminate sub-optimal player-arm pairs instead of continuing phased explore-then-commit explorationDFE · Max-min MP-MABregret upper bound: O(log T log log T) -> O((N 2 + K) log T/∆)Helped

Limitations

Experimental setup

Benchmarks: simulated MP-MAB instances with (N,K) = (4,4), (10,10), (10,15), T=500,000

Metrics: cumulative regret

Baselines: My Fair Bandit (Bistritz et al., 2020) Leshem (2025)

Builds on: Bistritz et al. (2020) max-min MP-MAB Leshem (2025) max-min fair bandit Panagiotas et al. (2023) threshold-based max-min matching Boursier & Perchet (2019) communication via collisions

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