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Decentralized Scheduling with QoS Constraints: Achieving O(1) QoS Regret of Multi-Player Bandits
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Proposes AdeQoS, a decentralized multi-player bandit algorithm (exploration, forced-collision communication, and consensus via randomized BvN matching) that guarantees each player's QoS constraint with O(1) QoS regret, and links QoS to queue stability.
Problem
Decentralized multi-player multi-armed bandits where players cannot observe others' actions or rewards and must each meet a predetermined expected average reward (QoS) rather than maximize total reward.
Approach
Players compute a doubly stochastic matrix via a log-barrier strongly convex dominant mapping, decompose it with Birkhoff-von Neumann into permutation matrices driven by shared time-index randomness for collision-free round-robin play, and use forced-collision signaling plus a consensus phase to agree on the matrix and verify QoS feasibility.
Key results
- AdeQoS, given a known capacity lower bound, achieves bounded (O(1)) QoS regret for all players, with R(T) ≤ O(K^3 + N^3K^2 + N^4K e^{16/Δ²}/Δ^8).
- The unknown-capacity variant A2deQoS achieves O(log T) QoS regret, with R(T) ≤ O(K^3 + N^2K log T log log T + N^3K^2 + e^{8/Δ²}/Δ²).
- AdeQoS guarantees strong stability (bounded expected queue length) of the corresponding wireless queuing system.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use A2deQoS without prior knowledge of ∆ and omit the signaling procedure (ablation) | AdeQoS · MP-MAB | QoS regret: O(1) -> O(log T) | Mixed |
| Use A2deQoS without prior knowledge of ∆ (ablation) | AdeQoS · Wireless queuing system | queue stability | Mixed |
Surprising findings
- Algorithms achieving sublinear QoS regret can stabilize the analogous queuing system, but the converse does not hold: queue-stabilizing algorithms may fail to give sublinear QoS regret.
Limitations
- Exponential dependence on the capacity margin Δ (e^{16/Δ²}) in the regret bound; authors state tighter analysis is future work.
- Requires shared randomness via synchronized time index, all players starting at the same time, and a static arm-mean assumption.
- Requires knowing a lower bound on capacity Δ for O(1) regret; without it only O(log T) regret is achieved.
Experimental setup
Metrics: QoS regret queue length stability
Baselines: fairness-based MP-MAB algorithms sum-of-rewards MP-MAB algorithms
Builds on: Birkhoff von Neumann decomposition log-barrier method alpha-fairness
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