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Thompson Sampling for Real-Valued Combinatorial Pure Exploration of Multi-Armed Bandit

AAAI 2024 · Bandits and online learning › Multi-armed bandits · approach: Pure exploration algorithms · 5 citations (OpenAlex)

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Proposes GenTS-Explore, a Thompson-sampling-style pure exploration algorithm for real-valued combinatorial bandits whose action set can be exponentially large in the number of arms, with a new problem-dependent lower bound and matching upper bound up to constants.

Problem

Identifying the optimal action from a finite real-valued action set (possibly exponentially large in the number of arms d) using as few arm pulls as possible in a stochastic multi-armed bandit.

Approach

Generalizes TS-Explore to real-valued action sets by sampling Gaussian reward vectors around empirical means, using an offline linear-optimization oracle, and pulling arms chosen by a new R-CPE-MAB arm selection rule based on squared action differences weighted by pull counts; introduces G-gap and hardness measure H = sum_s 1/Delta_(s)^2 with a matching lower bound.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use R-CPE-MAB arm selection instead of naive arm selectionGenTS-Explore · Knapsackrounds to termination: 1/3 to 1/2Helped
Use R-CPE-MAB arm selection instead of naive arm selectionGenTS-Explore · Production planningrounds to terminationHelped

Surprising findings

Limitations

Experimental setup

Datasets: synthetic knapsack instances synthetic production planning instances

Benchmarks: knapsack problem (synthetic) production planning problem (synthetic)

Metrics: number of arm pulls normalized between arm selection strateg

Baselines: naive arm selection strategy (CPE-MAB)

Builds on: TS-Explore RAGE Peace algorithm transductive linear bandit

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