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Thompson Sampling for Real-Valued Combinatorial Pure Exploration of Multi-Armed Bandit
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Proposes GenTS-Explore, a Thompson-sampling-style pure exploration algorithm for real-valued combinatorial bandits whose action set can be exponentially large in the number of arms, with a new problem-dependent lower bound and matching upper bound up to constants.
Problem
Identifying the optimal action from a finite real-valued action set (possibly exponentially large in the number of arms d) using as few arm pulls as possible in a stochastic multi-armed bandit.
Approach
Generalizes TS-Explore to real-valued action sets by sampling Gaussian reward vectors around empirical means, using an offline linear-optimization oracle, and pulling arms chosen by a new R-CPE-MAB arm selection rule based on squared action differences weighted by pull counts; introduces G-gap and hardness measure H = sum_s 1/Delta_(s)^2 with a matching lower bound.
Key results
- On synthetic knapsack instances, the R-CPE-MAB arm selection strategy needed as little as 1/3 to 1/2 the rounds of the naive strategy in some cases.
- The upper bounds of GenTS-Explore match the lower bound H up to problem-dependent constants, and are tighter than the TS-Explore bound O(width * sum 1/Delta_s^2).
- On the production planning problem, the R-CPE-MAB arm selection strategy also required fewer rounds than the naive strategy.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use R-CPE-MAB arm selection instead of naive arm selection | GenTS-Explore · Knapsack | rounds to termination: 1/3 to 1/2 | Helped |
| Use R-CPE-MAB arm selection instead of naive arm selection | GenTS-Explore · Production planning | rounds to termination | Helped |
Surprising findings
- The naive arm selection strategy from CPE-MAB can be substantially worse than the R-CPE-MAB strategy in real-valued settings, since uncertainty on arms with large action-difference coefficients is amplified.
Limitations
- Upper bound retains a log^2(|A|) factor, unlike RAGE/Peace which avoid the log|A| term in some regimes
- Requires an offline oracle for linear optimization and a finite output set
- Experiments are small synthetic instances
Experimental setup
Datasets: synthetic knapsack instances synthetic production planning instances
Benchmarks: knapsack problem (synthetic) production planning problem (synthetic)
Metrics: number of arm pulls normalized between arm selection strateg
Baselines: naive arm selection strategy (CPE-MAB)
Builds on: TS-Explore RAGE Peace algorithm transductive linear bandit
Closest papers by meaning
- Combinatorial Stochastic-Greedy Bandit (AAAI 2024 · similarity 0.89)
- The Batch Complexity of Bandit Pure Exploration (ICML 2025 · similarity 0.88)
- Forced Exploration in Bandit Problems (AAAI 2024 · similarity 0.88)
- Feasible Action Search for Bandit Linear Programs via Thompson Sampling (ICML 2025 · similarity 0.88)
- Optimal and Efficient Contextual Combinatorial Semi-bandits with General Function Approximation (NeurIPS 2026 · similarity 0.88)
- Towards Efficient and Optimal Covariance-Adaptive Algorithms for Combinatorial Semi-Bandits (NeurIPS 2024 · similarity 0.87)
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