Research map / Bandits and online learning / Multi-armed bandits
Observe Before Play: Multi-Armed Bandit with Pre-Observations
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use UCB-ranked pre-observation lists instead of random lists | OBP-UCB · Single-player synthetic and real channel traces | average cumulative reward: 5%; 6% | Helped |
| Allow strategic pre-observations rather than only one observation | OBP-UCB · Single-player synthetic and real channel traces | average cumulative reward: 102%; 76% | Helped |
| Use collision-free UCB-based observation lists | C-MP-OBP · Multi-player synthetic and real channel traces | average cumulative reward: 7%; 4% | Helped |
| Use distributed randomized coordination without communication | D-MP-OBP · Multi-player synthetic and real channel traces | average cumulative reward: 39%; 30% | Helped |
| Increase pre-observation cost τ | OBP-UCB compared with random · Single-player synthetic and real channel traces | reward improvement over random: 5% -> 34% -> 140%; 6% -> 47% -> 245% | Helped |
| Increase pre-observation cost τ | OBP-UCB compared with single-observation baselines · Single-player synthetic and real channel traces | reward improvement over single-observation baseline: 102% -> 92% -> 78%; 76% -> 71% -> 63% | Hurt |
| Increase mean arm rewards | OBP-UCB, C-MP-OBP, and D-MP-OBP compared with random · Synthetic reward distributions | reward gap over random | Helped |
| Increase mean arm rewards across the range | OBP-UCB compared with single-observation baseline · Synthetic reward distributions | reward gap over single-observation baseline | Mixed |
| Use distributed rather than centralized coordination | D-MP-OBP versus C-MP-OBP · Multi-player simulations | regret | Hurt |
| Learn arm rankings and observation order with UCB | OBP-UCB · Single-player stochastic Bernoulli MAB | regret: O(K^2 log T) | Helped |
| Allocate disjoint observation lists centrally | C-MP-OBP · Centralized multi-player stochastic Bernoulli MAB | regret relative to greedy target policy: O(K^2 L^2 log T) | Helped |
| Use randomization to learn collision-free observation lists without communication | D-MP-OBP · Distributed multi-player stochastic Bernoulli MAB | loss relative to collision-free greedy policies: logarithmic in T | Helped |
Closest papers by meaning
- Distributed Multi-Player Bandits - a Game of Thrones Approach (NeurIPS 2018 · similarity 0.91)
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- Multi-Armed Bandits With Best-Action Queries (NeurIPS 2026 · similarity 0.89)
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- Nash Social Welfare for Multi Armed Bandits: Trajectory-wise Expected and High Probability Regret (NeurIPS 2026 · similarity 0.89)
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