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Observe Before Play: Multi-Armed Bandit with Pre-Observations

AAAI 2020 · Bandits and online learning › Multi-armed bandits · approach: Non-stationary and structured-reward bandits · 7 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use UCB-ranked pre-observation lists instead of random listsOBP-UCB · Single-player synthetic and real channel tracesaverage cumulative reward: 5%; 6%Helped
Allow strategic pre-observations rather than only one observationOBP-UCB · Single-player synthetic and real channel tracesaverage cumulative reward: 102%; 76%Helped
Use collision-free UCB-based observation listsC-MP-OBP · Multi-player synthetic and real channel tracesaverage cumulative reward: 7%; 4%Helped
Use distributed randomized coordination without communicationD-MP-OBP · Multi-player synthetic and real channel tracesaverage cumulative reward: 39%; 30%Helped
Increase pre-observation cost τOBP-UCB compared with random · Single-player synthetic and real channel tracesreward improvement over random: 5% -> 34% -> 140%; 6% -> 47% -> 245%Helped
Increase pre-observation cost τOBP-UCB compared with single-observation baselines · Single-player synthetic and real channel tracesreward improvement over single-observation baseline: 102% -> 92% -> 78%; 76% -> 71% -> 63%Hurt
Increase mean arm rewardsOBP-UCB, C-MP-OBP, and D-MP-OBP compared with random · Synthetic reward distributionsreward gap over randomHelped
Increase mean arm rewards across the rangeOBP-UCB compared with single-observation baseline · Synthetic reward distributionsreward gap over single-observation baselineMixed
Use distributed rather than centralized coordinationD-MP-OBP versus C-MP-OBP · Multi-player simulationsregretHurt
Learn arm rankings and observation order with UCBOBP-UCB · Single-player stochastic Bernoulli MABregret: O(K^2 log T)Helped
Allocate disjoint observation lists centrallyC-MP-OBP · Centralized multi-player stochastic Bernoulli MABregret relative to greedy target policy: O(K^2 L^2 log T)Helped
Use randomization to learn collision-free observation lists without communicationD-MP-OBP · Distributed multi-player stochastic Bernoulli MABloss relative to collision-free greedy policies: logarithmic in THelped

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