Research map / Reinforcement learning / Policy gradient and actor-critic
Munchausen Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| add scaled log-policy to the reward (Munchausen term) on top of DQN | DQN · Atari 60 games, human-normalized mean | Human-normalized mean: 228\% -> 340\% | Helped |
| add scaled log-policy to the reward on top of IQN | IQN · Atari 60 games, human-normalized mean | Human-normalized mean: 441\% -> 563\% | Helped |
| add scaled log-policy to the reward on top of IQN | IQN · Atari 60 games, human-normalized median | Human-normalized median: 139\% -> 165\% | Helped |
| add Munchausen term to Soft-DQN (alpha 0 -> 0.9, same tau) (ablation) | Soft-DQN · Atari ablation | Human-normalized mean and median | Helped |
| add maximum entropy (Soft-DQN) to Adam DQN (ablation) | Adam DQN · Atari ablation | Human-normalized mean and median | No clear effect |
| switch optimizer from RMSProp to Adam (ablation) | DQN · Atari ablation | Human-normalized score | Helped |
| use Advantage Learning target on Adam DQN (ablation) | Adam DQN · Atari ablation | Human-normalized score | Helped |
| replace Advantage Learning with Munchausen target on Adam DQN (ablation) | AL · Asterix | final average score: 13k -> 20k | Helped |
| add Munchausen term to Adam DQN | Adam DQN · Asterix | final average score: 15k -> 20k | Helped |
| use 1-step returns in M-IQN | M-IQN · Atari | Human-normalized mean/median | No clear effect |
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