Research map / 3D vision / Face and shape
Fine-Grained Multi-View Hand Reconstruction Using Inverse Rendering
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Multi-view hand reconstruction pipeline that initializes MANO with a GCN, refines a subdivided mesh and albedo via inverse rendering (HAM module), and jointly optimizes mesh and a mesh-based neural renderer for photo-realistic rendering.
Problem
Accurately recovering high-fidelity hand geometry and intricate textures from sparse multi-view images, where parametric models are over-smoothed and learning-based methods over-smooth and need lots of data.
Approach
Combines a GCN-regressed MANO initialization with a Hand Albedo and Mesh (HAM) inverse-rendering refinement on a subdivided mesh (Lambertian + spherical harmonics lighting, Laplacian and edge regularizers), then fuses a pre-trained neural renderer with learnable vertex features and jointly optimizes geometry with a geometry-based shader.
Key results
- On InterHand2.6M test/Capture0-Single, the method reports PSNR 37.26 and LPIPS 0.0069, versus 35.34 and 0.0197 for NeuS.
- On DeepHandMesh (5 views), mean P2S drops to 1.456 mm from 2.937 for DHM and 1.873 without HAM.
- Full pipeline takes about 90 seconds on a single NVIDIA 3090Ti, with fine-tuning around one minute.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use the full method instead of NeuS | Fine-Grained Multi-View Hand Reconstruction · InterHand2.6M test/Capture0-Single | PSNR: 35.34 -> 37.26 | Helped |
| Use the full method instead of NeuS | Fine-Grained Multi-View Hand Reconstruction · InterHand2.6M test/Capture1-Single | PSNR: 34.98 -> 37.91 | Helped |
| Use the full method instead of NeuS | Fine-Grained Multi-View Hand Reconstruction · InterHand2.6M test/Capture0-Interacting | PSNR: 31.46 -> 37.08 | Helped |
| Add HAM to the initialized mesh (ablation) | Fine-Grained Multi-View Hand Reconstruction · Evaluation (P2S and PSNR) | P2S: 1.873 -> 1.457 | Helped |
| Add HAM to the initialized mesh (ablation) | Fine-Grained Multi-View Hand Reconstruction · DeepHandMesh (5 views), Total Average | P2S: 1.873 -> 1.456 | Helped |
| Add coarse initialization (ablation) | Fine-Grained Multi-View Hand Reconstruction · Evaluation (P2S and PSNR) | P2S: 5.506 -> 1.456 | Helped |
| Add joint refinement (ablation) | Fine-Grained Multi-View Hand Reconstruction · Evaluation (P2S and PSNR) | PSNR: 35.68 -> 37.91 | Helped |
| Add joint refinement (ablation) | Fine-Grained Multi-View Hand Reconstruction · Evaluation (P2S and PSNR) | P2S: 1.457 -> 1.456 | Helped |
| Remove coarse initialization (ablation) | HAM + joint refinement · Evaluation (P2S and PSNR) | PSNR: 37.91 -> 31.96 | Hurt |
Surprising findings
- Adding HAM and joint refinement without the GCN initialization yields a P2S of 5.506 mm, far worse than the 1.873 mm of the initialization alone.
Limitations
- Mesh-based rendering gives semi-transparent mist-like artifacts compared with NeuS in some views.
- Results on DeepHandMesh rely on five views, and NeuS fails with fewer views.
Experimental setup
Datasets: InterHand2.6M DeepHandMesh
Benchmarks: InterHand2.6M DeepHandMesh
Metrics: PSNR SSIM LPIPS P2S
Baselines: Ani-NeRF HandAvatar HandNeRF NeuS DeepHandMesh
Builds on: MANO NeuS HandAvatar DeepHandMesh HandNeRF
Closest papers by meaning
- SiMA-Hand: Boosting 3D Hand-Mesh Reconstruction by Single-to-Multi-View Adaptation (AAAI 2024 · similarity 0.90)
- HandBooster: Boosting 3D Hand-Mesh Reconstruction by Conditional Synthesis and Sampling of Hand-Object Interactions (CVPR 2024 · similarity 0.90)
- SRHand: Super-Resolving Hand Images and 3D Shapes via View/Pose-aware Neural Image Representations and Explicit Meshes (NeurIPS 2025 · similarity 0.90)
- Reconstructing Hands in 3D with Transformers (CVPR 2024 · similarity 0.89)
- HHMR: Holistic Hand Mesh Recovery by Enhancing the Multimodal Controllability of Graph Diffusion Models (CVPR 2024 · similarity 0.89)
- Learning Explicit Contact for Implicit Reconstruction of Hand-Held Objects from Monocular Images (AAAI 2024 · similarity 0.89)
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