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Learning Explicit Contact for Implicit Reconstruction of Hand-Held Objects from Monocular Images

AAAI 2024 · 3D vision › Face and shape · approach: Pixel-aligned implicit human and hand reconstruction · 6 citations (OpenAlex)

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Predicts 3D hand-object contact probabilities from a single RGB image with coarse-to-fine graph-based transformers, then diffuses them via sparse convolutions into a contact code volume that conditions an implicit SDF decoder for hand-held object reconstruction.

Problem

Reconstructing hand-held objects from monocular RGB images is hard because the 3D geometry is ambiguous; prior implicit methods ignore explicit hand-object contact, producing less realistic object meshes.

Approach

Explicitly predict part- and vertex-level contact probabilities on the MANO hand mesh with cascaded graph-based transformers, then diffuse these discrete contact states into the 3D volume with sparse convolutions so an implicit SDF decoder can query contact features at any point.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
add vertex sub-mesh loss (ablation)OakInk vertex-level contact prediction · OakInkF1: 0.189 -> 0.210Helped
predict contact only, without reconstructing the hand mesh (ablation)OakInk vertex-level contact prediction · OakInkprecision: 0.285 -> 0.309Helped
use weighted BCE loss (ablation)OakInk vertex-level contact prediction · OakInkF1: 0.213 -> 0.262Helped
use multi-level rather than single-level vertex prediction (ablation)HO3D contact prediction · HO3DF1: 0.416 -> 0.436Helped
use multi-level rather than single-level part prediction (ablation)Part-level contact prediction · HO3DF1: 0.672 -> 0.685Helped
use sparse convolution instead of nearest-neighbor diffusion (ablation)HO3D object reconstruction · HO3DF@5mm: 0.261 -> 0.393Helped
replace estimated contacts with an all-one contact vector (ablation)HO3D object reconstruction · HO3DF@5mm: 0.393 -> 0.361Hurt
use four contact code volume scales instead of only V3 + V4 (ablation)HO3D object reconstruction · HO3DF@5mm: 0.371 -> 0.393Helped
add full multi-scale contact code volumes (ablation)HO3D object reconstruction · HO3DF@5mm: 0.327 -> 0.348 -> 0.386 -> 0.393Helped
use estimated contact features instead of an all-one contact vector (ablation)Object reconstruction · HO3DF@5mm: 0.361 -> 0.393Helped
use estimated contact features instead of an all-one contact vector (ablation)Object reconstruction · OakInkF@10mm: 0.651 -> 0.716Helped
use part-level rather than vertex-level predicted contacts (ablation)Object reconstruction · HO3DF@5mm: 0.374 -> 0.393Helped

Surprising findings

Limitations

Experimental setup

Datasets: OakInk HO3D

Benchmarks: HO3D OakInk

Metrics: precision recall F1 F@5mm F@10mm chamfer distance penetration depth intersection volume

Baselines: IHOI HO GF BSTRO

Builds on: Graphormer IHOI Neural Body BSTRO DeepSDF

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