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HHMR: Holistic Hand Mesh Recovery by Enhancing the Multimodal Controllability of Graph Diffusion Models
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Proposes HHMR, an all-in-one graph diffusion model (GCN + self/cross-attention U-Net) that performs hand mesh generation, inpainting, reconstruction and 2D-skeleton fitting from multimodal conditions, with modality/feature-level random masking and condition-aligned gradient guidance.
Problem
Hand mesh recovery is usually handled by one-way regression or by implicit hand priors that need inversion or fitting; a single framework that supports generation, inpainting, reconstruction and fitting is lacking.
Approach
A graph-convolution and attention diffusion U-Net that maps image, 2D skeleton and 3D skeleton conditions into a shared feature space, trained with modality- and feature-level random masking, and steered at inference by a gradient guidance term that fits the generated mesh to the observed condition without an extra classifier.
Key results
- On FreiHAND single-hypothesis reconstruction, MPJPE 6.0 / MPVPE 6.0 (n=1), comparable to MeshGraphormer (5.9/6.0).
- Multi-hypothesis with n=8 gives MPJPE 5.9 / MPVPE 5.9, which outperforms MobRecon (6.1/6.2) and MeshGraphormer (5.9/6.0) at n=1 baseline comparisons; n=16 reaches 5.8.
- Hand generation APD 17.30 vs 15.00 for PCA sampling, with SI 0.05% vs 0.39%.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| replace GCN layers with self-attention layers (ablation) | HHMR · FreiHand | MPJPE: 5.99 -> 6.39 | Hurt |
| replace GCN layers with self-attention layers (ablation) | HHMR · FreiHand | MPVPE: 5.97 -> 6.35 | Hurt |
| add condition-aligned gradient guidance to 2D skeleton fitting | HHMR with 2D skeleton condition · Hand mesh fitting | MPJPE: 7.27 -> 6.26 | Helped |
| add condition-aligned gradient guidance to image-and-skeleton conditioning | HHMR with image and 2D skeleton conditions · Hand mesh fitting | MPJPE: 5.29 -> 4.94 | Helped |
| add 2D skeleton condition to image conditioning | HHMR · Hand mesh fitting | MPJPE: 6.57 -> 5.29 | Helped |
| increase the number of reconstruction samples from 8 to 32 at T=10 (ablation) | HHMR · FreiHand | MPJPE: 5.91 -> 5.63 | Helped |
| increase the number of reconstruction samples from 8 to 32 at T=10 (ablation) | HHMR · FreiHand | MPVPE: 5.90 -> 5.64 | Helped |
| use graph diffusion generation instead of PCA sampling | HHMR · Hand mesh generation | APD (mm): 15.00 -> 17.30 | Helped |
| use graph diffusion generation instead of PCA sampling | HHMR · Hand mesh generation | SI (%): 0.39 -> 0.05 | Helped |
| use graph diffusion inpainting instead of PCA inpainting | HHMR · Hand mesh inpainting | APD (mm): 12.28 -> 13.59 | Helped |
| use graph diffusion inpainting instead of PCA inpainting | HHMR · Hand mesh inpainting | SI (%): 0.06 -> 0.01 | Helped |
Surprising findings
- Replacing GCN layers with self-attention only increases MPJPE from 5.99 to 6.39 on FreiHAND, showing the GCN component matters.
Limitations
- May fail under extremely missing or excessively noisy conditions.
- Increasing denoising steps for more precise generation is time-consuming.
Experimental setup
Datasets: Two-Hand 500K InterHand2.6M FreiHAND HO3D V3 CompHand
Benchmarks: FreiHAND Tab.1 PCA generation/inpainting comparison (APD, SI)
Metrics: MPJPE MPVPE APD SI (self-intersection %)
Baselines: MobRecon MeshGraphormer PCA sampling (MANO) METRO I2UV-HandNet CMR Tang et al.
Builds on: DDIM classifier guidance MeshGraphormer MANO ResNet50
Closest papers by meaning
- Fine-Grained Multi-View Hand Reconstruction Using Inverse Rendering (AAAI 2024 · similarity 0.89)
- HandBooster: Boosting 3D Hand-Mesh Reconstruction by Conditional Synthesis and Sampling of Hand-Object Interactions (CVPR 2024 · similarity 0.89)
- RHanDS: Refining Malformed Hands for Generated Images with Decoupled Structure and Style Guidance (AAAI 2025 · similarity 0.87)
- A Simple Baseline for Efficient Hand Mesh Reconstruction (CVPR 2024 · similarity 0.87)
- Reconstructing Hands in 3D with Transformers (CVPR 2024 · similarity 0.87)
- SiMA-Hand: Boosting 3D Hand-Mesh Reconstruction by Single-to-Multi-View Adaptation (AAAI 2024 · similarity 0.86)
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