Research map / Bandits and online learning / Online convex optimization and games
Bandit Linear Control
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use strongly convex and smooth costs | Bandit Linear Control · Bandit linear control | pseudo-regret growth rate: \tilde{O}(\sqrt{T}) | Helped |
| Allow weakly convex costs without requiring smoothness | Bandit Linear Control · Bandit linear control with oblivious adversarial system noise | regret growth rate: \tilde{O}(T^{3/4}) | Mixed |
| Require smooth costs in the weakly convex setting | Bandit Linear Control · Bandit linear control with oblivious adversarial system noise | regret growth rate: \tilde{O}(T^{3/4}) -> \tilde{O}(T^{2/3}) | Helped |
| Use the new reduction for bandit optimization with bounded memory rather than mini-batching | Bandit convex optimization with memory · Smooth bounded-memory losses | regret growth rate: O(T^{2/3}) -> O(T^{1/2}) | Helped |
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