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Small steps no more: Global convergence of stochastic gradient bandits for arbitrary learning rates
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Shows that the stochastic gradient bandit (softmax policy gradient with IS estimator) converges almost surely to the globally optimal arm under any constant learning rate, via sample-count and progress/noise analysis.
Problem
Convergence of stochastic gradient bandit algorithms with large constant learning rates, where smoothness and noise-control assumptions break down and exploration must be balanced automatically.
Approach
Proves that with any constant learning rate, softmax stochastic gradient bandit never samples a single arm forever and, via sample-count asymptotics and a cumulative progress-versus-noise decomposition, converges almost surely to the optimal arm; the result holds without smoothness or decaying step-size assumptions.
Key results
- Proves almost-sure convergence of pi_{theta_t}(a*) to 1 for any constant eta in Theta(1), for K=2 and general K >= 2 under no-ties assumption.
- Shows O(ln(T)/T) averaged suboptimality rate after a finite burn-in time.
- Simulations with learning rates 1, 10, 100, 1000 (far above the prior threshold ~7e-5) converge in 10^6 steps for most seeds, though some runs get stuck near suboptimal corners for long periods.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use any constant learning rate η > 0 | Stochastic gradient bandit · Stochastic multi-armed bandits with no tied mean rewards | almost-sure convergence to the optimal policy | Helped |
| Use the softmax gradient bandit update with any constant learning rate | Stochastic gradient bandit · Stochastic multi-armed bandits | number of actions sampled infinitely often | Helped |
| Use η = 1 or 10 instead of larger learning rates | Gradient bandit · 4-action Gaussian bandit, early convergence | time to enter the final convergence stage | Helped |
| Increase the constant learning rate to η = 100 or 1000 | Gradient bandit · 4-action Gaussian bandit, final convergence stage | log sub-optimality: e^{-14} (η = 1), to e^{-20} (η = 100), and e^{-200} (η = 1000) | Helped |
| Increase the constant learning rate to η = 100 or 1000 | Gradient bandit · 4-action Gaussian bandit, within 10^6 iterations | runs remaining far from zero sub-optimality: 1/10 runs (η = 100) and 3/10 runs (η = 1000) | Hurt |
| Increase the constant learning rate | Gradient bandit · 4-action Gaussian bandit | overall convergence across stages | Mixed |
Surprising findings
- Learning rates as large as 1000 still converge almost surely, far above the previously required threshold (~0.00007).
- Larger learning rates yield faster final-stage convergence but can cause longer plateaus near suboptimal corners.
Limitations
- Assumes no ties in true mean rewards; removing this assumption is left open.
- Analysis restricted to multi-armed bandits and does not directly extend to general RL or function approximation.
- Does not characterize how the learning rate affects convergence speed or stages.
Experimental setup
Datasets: synthetic Gaussian bandit (K=4, means (0.2, 0.05, -0.1, -0.4), std 0.1)
Benchmarks: simulated 4-arm Gaussian bandit 2-arm bandit (appendix)
Metrics: log suboptimality gap r(a*) - pi^T r sampling behavior over iterations
Baselines: Softmax PG with small learning rate (Mei et al.) Natural PG Normalized PG
Builds on: REINFORCE Softmax policy gradient global convergence Mei et al. stochastic policy gradient analysis
Closest papers by meaning
- Stochastic Gradient Succeeds for Bandits (ICML 2023 · similarity 0.98)
- REINFORCE Converges to Optimal Policies with Any Learning Rate (NeurIPS 2025 · similarity 0.92)
- Does Stochastic Gradient really succeed for bandits? (NeurIPS 2025 · similarity 0.92)
- Beyond Primal-Dual Methods in Bandits with Stochastic and Adversarial Constraints (NeurIPS 2024 · similarity 0.90)
- Near-Optimal Stochastic Linear Bandits with Delay (NeurIPS 2026 · similarity 0.89)
- Non-stationary Bandit Convex Optimization: A Comprehensive Study (NeurIPS 2025 · similarity 0.89)
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