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Near-Optimal Stochastic Linear Bandits with Delay
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Studies stochastic linear bandits with delayed feedback under loss-independent, loss-dependent, and delay-as-payoff models, giving phased-elimination upper bounds and matching-up-to-logs lower bounds that show when dimension enters the delay penalty.
Problem
Understanding how delayed feedback affects regret in stochastic linear bandits, and when delay penalties can match the dimension-free behavior known for multi-armed bandits.
Approach
Phased elimination with balanced G-optimal designs (minimum arm probability bounded below) so delayed samples arrive quickly; for loss-dependent delays, optimistic/pessimistic estimators bracket each arm's loss despite censored feedback, and a matching lower bound shows a sqrt(n) factor is unavoidable.
Key results
- Loss-independent stochastic delays: regret O(sqrt(nT log(KT)) + max_a E[d(a)]), dimension-free additive delay penalty.
- Loss-dependent delays: upper bound with sqrt(n) max_a E[d(a)] delay term, matched up to logs by lower bound Omega(sqrt(n) d̄ / log(n d̄)).
- Delay-as-payoff: any algorithm suffers Omega(D) regret even when d* = 0, so the MAB-style d* term is unattainable in linear bandits.
Surprising findings
- In delay-as-payoff linear bandits, the optimal arm's delay d*=0 does not help: an additive Omega(D) penalty is unavoidable, unlike MAB.
Limitations
- Adversarial loss-dependent delays are left open.
- Loss-dependent upper bound includes an extra n^{3/2} term and log factors.
- Analysis restricted to finite action sets (continuous via discretization).
Experimental setup
Metrics: regret upper bounds regret lower bounds
Baselines: delayed linear bandit with n^{3/2} E[d] penalty delayed MAB arm-dependent bounds delay-as-payoff linear upper bound of D
Builds on: phased elimination for linear bandits G-optimal design (Kiefer-Wolfowitz) delayed MAB reductions (Joulani et al.) delay-as-payoff MAB (Vernade et al.)
Closest papers by meaning
- Contextual Linear Bandits with Delay as Payoff (ICML 2025 · similarity 0.93)
- Delay as Payoff in MAB (AAAI 2025 · similarity 0.92)
- Improved Best-of-Both-Worlds Regret for Bandits with Delayed Feedback (NeurIPS 2025 · similarity 0.92)
- A Best-of-both-worlds Algorithm for Bandits with Delayed Feedback with Robustness to Excessive Delays (NeurIPS 2024 · similarity 0.91)
- Improved Regret for Bandit Convex Optimization with Delayed Feedback (NeurIPS 2024 · similarity 0.91)
- Regret Bounds for Adversarial Contextual Bandits with General Function Approximation and Delayed Feedback (NeurIPS 2025 · similarity 0.91)
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