Research map / Bandits and online learning / Online convex optimization and games
Non-Stochastic Control with Bandit Feedback
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| introduce intentional delay in gradient updates | BCO with Memory · Bandit convex optimization with memory | regret: \mathcal{O}\left(T^{3/4} H^{3/2} d D^{4/3} G^{2/3} \right) | Helped |
| apply BCO with Memory to train a disturbance action controller | Bandit Perturbation Controller · Non-stochastic control, known LDS | regret: \mathcal{O}\left(T^{3/4}\log^{5/2}T\right) | Helped |
| add an exploration phase to estimate unknown dynamics before running BPC | BPC with system identification · Non-stochastic control, unknown LDS | regret: \mathcal{O}\left(T^{3/4}\log^{5/2}T\right) | Helped |
| use perturbation controllers instead of the LQR baseline | BPC and GPC · Sinusoidal noise, known dynamics | cost | Helped |
| use perturbation controllers instead of the LQR baseline | BPC and GPC · i.i.d. Gaussian noise, known dynamics | cost | No clear effect |
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