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Expressive Multi-Agent Communication via Identity-Aware Learning

AAAI 2024 · Multi-agent systems and games › Cooperative multi-agent RL · approach: Learned inter-agent communication · 4 citations (OpenAlex)

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Proposes IDEAL, an identity-aware heterogeneous message-passing extension for GNN-based multi-agent communication that colors the central agent of its ego network to make agent representations more distinguishable.

Problem

Standard message-passing GNNs used in multi-agent communication are bounded by the 1-WL test, so agents with different neighborhood structures get indistinguishable representations and homogeneous behaviors.

Approach

Extract the L-hop ego network around each agent, color the central agent, and apply separate message-encoding functions to the center and other agents (heterogeneous message passing), which is plug-in compatible with existing GNN-based communication protocols without changing their architecture.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add IDEAL to TarMAC and MAGICTarMAC and MAGIC · Predator-Prey 10 × 10average steps: TarMAC: 13.26 ± 0.10 -> 10.94 ± 0.07; MAGIC: 12.81 ± 0.05 -> 9.72 ± 0.03Helped
Add IDEAL to TarMAC and MAGICTarMAC and MAGIC · Predator-Prey 20 × 20average steps: TarMAC: 36.22 ± 0.95 -> 31.57 ± 0.62; MAGIC: 33.12 ± 0.17 -> 28.45 ± 0.11Helped
Add IDEAL to CommNet and IC3NetCommNet and IC3Net · Traffic Junction Mediumsuccess rate: CommNet: 53.62 ± 13.81 -> 65.27 ± 11.07; IC3Net: 87.83 ± 3.06 -> 92.15 ± 2.63Helped
Add IDEAL to CommNet and IC3NetCommNet and IC3Net · Traffic Junction Hardsuccess rate: CommNet: 51.56 ± 2.37 -> 67.04 ± 4.28; IC3Net: 73.26 ± 8.72 -> 82.45 ± 6.81Helped
Add IDEAL to DGN and LSCDGN and LSC · Battlekills: DGN: 216 ± 6 -> 225 ± 8; LSC: 247 ± 5 -> 252 ± 5Helped
Add IDEAL to DGN and LSCDGN and LSC · BattleK/D ratio: DGN: 2.32 ± 0.16 -> 2.41 ± 0.19; LSC: 2.60 ± 0.21 -> 2.68 ± 0.23Helped
Add IDEAL to DGN and LSCDGN and LSC · Battlemean reward: DGN: 0.92 ± 0.17 -> 0.96 ± 0.21; LSC: 1.12 ± 0.03 -> 1.16 ± 0.02Helped
Add IDEAL to G2ANet and DICGG2ANet and DICG · SMAC MMM2win rate: G2ANet: 80.24 ± 4.37 -> 85.31 ± 3.62; DICG: 83.45 ± 5.42 -> 89.23 ± 3.32Helped
Add IDEAL to G2ANet and DICGG2ANet and DICG · SMAC 1c3s5zwin rate: G2ANet: 91.25 ± 1.73 -> 94.12 ± 0.94; DICG: 93.46 ± 1.26 -> 95.13 ± 1.13Helped

Limitations

Experimental setup

Datasets: Predator-Prey Traffic Junction Battle (MAgent) SMAC

Benchmarks: Predator-Prey Traffic Junction Battle SMAC

Metrics: average steps to complete episode success rate win rate kills kill-death ratio mean reward

Baselines: TarMAC MAGIC CommNet IC3Net DGN LSC G2ANet DICG

Builds on: ID-GNN graph decision network MAGIC TarMAC CommNet

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