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Variance Reduction for Matrix Games

NeurIPS 2019 · Learning theory and algorithms › Matrix and tensor methods · approach: Low-rank approximation theory · 25 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use difference-based sampling in the variance-reduced primal-dual methodℓ1-ℓ1 bilinear games · ℓ1-ℓ1 bilinear gamesruntime: \Otil{\textup{nnz}(A) \cdot L \cdot \epsilon^{-1}} -> O\left(\textup{nnz}(A) + \frac{\sqrt{\textup{nnz}(A) (m + n)} \norHelped
Use difference-based variance reduction instead of the stochastic sublinear-time methodℓ1-ℓ1 bilinear games · ℓ1-ℓ1 bilinear gamesruntime: \Otil{(m + n) \cdot L^2 \cdot \epsilon^{-2}} -> O\left(\textup{nnz}(A) + \frac{\sqrt{\textup{nnz}(A) (m + n)} \norm{A}_{Helped
Use clipped difference-based sampling with local-norm analysis rather than the basic estimator (ablation)ℓ2-ℓ1 bilinear games · ℓ2-ℓ1 bilinear gamescentered estimator constant L: \sqrt{\sum_{j\in[n]}\|\aj\|^2_\infty} -> \norm{A}_{2\rightarrow\infty}Helped
Clip the gradient estimate (ablation)ℓ2-ℓ1 variance-reduced method · ℓ2-ℓ1 bilinear gamesgradient-estimator boundednessHelped
Use squared-difference sampling for both blocksℓ2-ℓ2 bilinear games · ℓ2-ℓ2 bilinear gamesruntimeMixed

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