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Near-Optimal Quantum Algorithms for Computing (Coarse) Correlated Equilibria of General-Sum Games

NeurIPS 2025 · Learning theory and algorithms › Submodular and game algorithms · approach: Zero-sum game learning dynamics · 0 citations (OpenAlex)

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Quantizes multi-scale MWU and a dynamic-Gibbs-sampling CCE algorithm to compute ε-correlated and coarse correlated equilibria of m-player normal-form games with Õ(m√n) and Õ(m√n/ε^2.5) quantum queries, plus a matching Ω(m√n) query lower bound.

Problem

Computing ε-approximate correlated equilibria (CE) and coarse correlated equilibria (CCE) of multi-player general-sum normal-form games, given only quantum oracle access to the loss function, with query complexity that is near-optimal in the number of players m and actions n.

Approach

Store all historical sampled action profiles in a single QRAM and build amplitude encodings of MWU loss vectors from it, so quantum Gibbs sampling replaces classical exponentiation of n-dimensional loss vectors; for CCE, extend the two-player quantum zero-sum dynamic-Gibbs framework to m players using QRAM in place of sampler trees. A lower bound comes from reducing m copies of unstructured search

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Use quantum-ce instead of the classical LP-based algorithmComputing ε-CE in an m-player, n-action normal-form game · ε-CEquery complexityHelped
Use quantum-cce instead of the classical MWU-based algorithmComputing ε-CCE in an m-player, n-action normal-form game · ε-CCEquery complexityHelped
Use quantum-ce instead of the classical LP-based algorithmComputing ε-CE in an m-player, n-action normal-form game · ε-CEtime complexityMixed
Use quantum-cce instead of the classical MWU-based algorithmComputing ε-CCE in an m-player, n-action normal-form game · ε-CCEtime complexityMixed

Limitations

Experimental setup

Metrics: query complexity time complexity

Baselines: classical multi-scale MWU (Ω(mn) queries) classical sampling-based MWU for CCE (Õ(mn/ε^2)) quantum zero-sum game algorithms

Builds on: multi-scale MWU quantum Gibbs sampler dynamic Gibbs sampling for zero-sum games Grigoriadis-Khachiyan algorithm

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