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Near-Optimal Quantum Algorithms for Computing (Coarse) Correlated Equilibria of General-Sum Games
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Quantizes multi-scale MWU and a dynamic-Gibbs-sampling CCE algorithm to compute ε-correlated and coarse correlated equilibria of m-player normal-form games with Õ(m√n) and Õ(m√n/ε^2.5) quantum queries, plus a matching Ω(m√n) query lower bound.
Problem
Computing ε-approximate correlated equilibria (CE) and coarse correlated equilibria (CCE) of multi-player general-sum normal-form games, given only quantum oracle access to the loss function, with query complexity that is near-optimal in the number of players m and actions n.
Approach
Store all historical sampled action profiles in a single QRAM and build amplitude encodings of MWU loss vectors from it, so quantum Gibbs sampling replaces classical exponentiation of n-dimensional loss vectors; for CCE, extend the two-player quantum zero-sum dynamic-Gibbs framework to m players using QRAM in place of sampler trees. A lower bound comes from reducing m copies of unstructured search
Key results
- Quantum CE algorithm uses m√n(log(mn))^{O(1/ε)} queries, versus Ω(mn) for classical multi-scale MWU.
- Quantum CCE algorithm uses Õ(m√n/ε^{2.5}) queries, improving the classical Õ(mn/ε^2) dependence on n.
- Quantum query lower bound Ω(m√n) for both ε-CE and ε-CCE, matching the upper bounds in m and n up to polylog factors.
Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use quantum-ce instead of the classical LP-based algorithm | Computing ε-CE in an m-player, n-action normal-form game · ε-CE | query complexity | Helped |
| Use quantum-cce instead of the classical MWU-based algorithm | Computing ε-CCE in an m-player, n-action normal-form game · ε-CCE | query complexity | Helped |
| Use quantum-ce instead of the classical LP-based algorithm | Computing ε-CE in an m-player, n-action normal-form game · ε-CE | time complexity | Mixed |
| Use quantum-cce instead of the classical MWU-based algorithm | Computing ε-CCE in an m-player, n-action normal-form game · ε-CCE | time complexity | Mixed |
Limitations
- Time complexity exceeds query complexity by a factor of O(m) due to per-player QRAM access, leaving Õ(m√n) time open.
- The CCE ε-dependence (ε^-2.5) is not improved; quantizing optimistic MWU appears difficult due to sensitivity to sampling noise.
- Results are theoretical; the CE algorithm's ε-dependence is (log(mn))^{O(1/ε)}, which is exponential in 1/ε.
Experimental setup
Metrics: query complexity time complexity
Baselines: classical multi-scale MWU (Ω(mn) queries) classical sampling-based MWU for CCE (Õ(mn/ε^2)) quantum zero-sum game algorithms
Builds on: multi-scale MWU quantum Gibbs sampler dynamic Gibbs sampling for zero-sum games Grigoriadis-Khachiyan algorithm
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