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Roping in Uncertainty: Robustness and Regularization in Markov Games
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Shows that computing a robust Nash equilibrium of s-rectangular robust Markov games is equivalent to computing a Nash equilibrium of a regularized Markov game, proves PPAD-hardness for general zero-sum robust matrix games, and identifies an efficiently player-decomposable class solvable in polynomial time.
Problem
Computing robust Nash equilibria (MPRNE) of robust Markov games with s-rectangular uncertainty, and understanding when regularization yields robustness in multi-agent settings.
Approach
The robust value under s-rectangular reward or transition uncertainty equals the value of a regularized MG whose regularizer is the support function of the uncertainty set; hence RNE equals NE of that regularized game. Zero-sum robust games are polynomial-time solvable when the support function splits into separate per-player terms (efficient player-decomposability).
Key results
- Theorem: an MPRNE of an s-rectangular RMG is exactly an MPNE of an appropriately constructed regularized MG, for reward and transition uncertainty.
- Computing an RNE of a two-player zero-sum robust matrix game with (s,a)-rectangular reward uncertainty is PPAD-hard even for H=S=1.
- Two-player zero-sum RMGs with efficiently player-decomposable reward uncertainty (including L1 and L_infinity balls) can be solved in polynomial time.
Surprising findings
- Even two-player zero-sum robust matrix games with (s,a)-rectangular reward uncertainty are PPAD-hard, unlike classical zero-sum games solvable by LP.
- Transition uncertainty with (s,a)-rectangularity and H=2 is also PPAD-hard for zero-sum RMGs.
Limitations
- General zero-sum robust games are PPAD-hard; efficient solvability requires the player-decomposability assumption.
- Purely theoretical; no experiments reported in the excerpt.
Experimental setup
Builds on: robust MDP s-rectangularity Fenchel-Rockafellar duality Kakutani fixed point theorem
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