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Roping in Uncertainty: Robustness and Regularization in Markov Games

ICML 2024 · Learning theory and algorithms › Submodular and game algorithms · approach: Zero-sum game learning dynamics · 0 citations (OpenAlex)

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Shows that computing a robust Nash equilibrium of s-rectangular robust Markov games is equivalent to computing a Nash equilibrium of a regularized Markov game, proves PPAD-hardness for general zero-sum robust matrix games, and identifies an efficiently player-decomposable class solvable in polynomial time.

Problem

Computing robust Nash equilibria (MPRNE) of robust Markov games with s-rectangular uncertainty, and understanding when regularization yields robustness in multi-agent settings.

Approach

The robust value under s-rectangular reward or transition uncertainty equals the value of a regularized MG whose regularizer is the support function of the uncertainty set; hence RNE equals NE of that regularized game. Zero-sum robust games are polynomial-time solvable when the support function splits into separate per-player terms (efficient player-decomposability).

Key results

Surprising findings

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Experimental setup

Builds on: robust MDP s-rectangularity Fenchel-Rockafellar duality Kakutani fixed point theorem

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