Research map / Multi-agent systems and games / Games and equilibria
Modelling the Dynamics of Multiagent Q-Learning in Repeated Symmetric Games: a Mean Field Theoretic Approach
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| set opponents per step m = 0.05n instead of m = n-1 (ablation) | agent-based Q-learning simulation (n=1000) · PD, CS, SH, HD games | agent behaviour (mean Q-value and policy) | No clear effect |
| use the mean field model instead of agent-based simulation | mean field Fokker-Planck model · PD, CS, SH, HD games | expected Q-value trajectory vs mean simulated Q-value | Helped |
| vary the initial Q-value Beta distributions (three cases) (ablation) | mean field model · Stag Hunt | match between model and simulation dynamics | No clear effect |
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