Research map / Reinforcement learning / Policy gradient and actor-critic
Fully Parameterized Quantile Function for Distributional Reinforcement Learning
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Parameterize quantile fractions along with quantile values instead of fixing or randomly sampling fractions | Distributional RL on Atari · Atari-55 | mean human-normalized score: 1112% -> 1426% | Helped |
| Parameterize quantile fractions along with quantile values instead of fixing or randomly sampling fractions | Distributional RL on Atari · Atari-55 | median human-normalized score: 218% -> 272% | Helped |
| Use adjustable rather than randomly sampled quantile fractions | FQF and IQN · 6 Atari games, N=8 | mean human-normalized score: 60.2 -> 83.2 | Helped |
| Use adjustable rather than randomly sampled quantile fractions | FQF and IQN · 6 Atari games, N=32 | mean human-normalized score: 91.5 -> 124.6 | Helped |
| Use adjustable rather than randomly sampled quantile fractions | FQF and IQN · 6 Atari games, N=64 | mean human-normalized score: 64.4 -> 69.5 | Helped |
| Add the fraction proposal network | IQN-style distributional RL · Atari training | training speed: roughly 20% | Hurt |
| Increase the number of quantile fractions | FQF · 6 Atari games | mean human-normalized score: 83.2 -> 124.6 -> 69.5 | Mixed |
Closest papers by meaning
- Distributional Reinforcement Learning With Quantile Regression (AAAI 2018 · similarity 0.94)
- Implicit Quantile Networks for Distributional Reinforcement Learning (ICML 2018 · similarity 0.93)
- Non-Crossing Quantile Regression for Distributional Reinforcement Learning (NeurIPS 2020 · similarity 0.92)
- Distributional Reinforcement Learning for Efficient Exploration (ICML 2019 · similarity 0.91)
- Quantile Geometry Regularization for Distributional Reinforcement Learning (NeurIPS 2026 · similarity 0.91)
- Tilted Quantile Gradient Updates for Quantile-Constrained Reinforcement Learning (AAAI 2025 · similarity 0.87)
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