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Quantile Geometry Regularization for Distributional Reinforcement Learning
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Proposes RQIQN, an IQN variant that adds a closed-form Wasserstein distributionally robust quantile correction to the TD residual, evaluated on risk-sensitive surface-vehicle navigation and Atari.
Problem
Quantile-based distributional RL (e.g., IQN) learns return distributions via bootstrapped quantile regression, but finite quantile statistics are not Bellman-closed, so target quantiles can distort or collapse the learned return distribution.
Approach
Interprets each IQN loss slot as a local empirical quantile estimation problem and robustifies it against a type-p Wasserstein ambiguity set, yielding a closed-form, fraction-dependent, median-antisymmetric and monotone location correction added to the TD residual, with the radius decayed over training by a reverse-logistic schedule.
Key results
- In hard-mode navigation, RQIQN reaches 83.24% success vs 64.80% for IQN, and 85.64% with adaptive CVaR sampling (5 seeds, 500 episodes each).
- RQIQN improves over IQN on most Atari games, notably Alien, BattleZone, Frostbite, and Qbert, but not NameThisGame (3 seeds).
- Ablation on Qbert: check-loss with p=2 is best; p=infinity variants degrade performance, showing sensitivity to Wasserstein geometry.
Surprising findings
- On NameThisGame, advanced DistRL methods fluctuate and converge to suboptimal returns, while C51 remains stable.
- The p=infinity Wasserstein ambiguity set degrades performance for both check-loss and Huber variants.
Limitations
- Closed-form correction for p=2 is an ad hoc bounded adaptation, not the exact WDRQR formula, and the check-loss theory does not directly carry to the Huber loss used in practice.
- Atari results are preliminary, with only 3 seeds and a subset of 9 games; some games (NameThisGame) show degradation.
- Requires tuning of epsilon_0, k, and t0 schedule per environment.
Experimental setup
Datasets: Atari-5 subbenchmark Atari games (ALE, sticky actions) custom marine navigation simulator with vortex flows
Benchmarks: Atari-5 / Atari games (9 games) ASV navigation hard-mode (10 obstacles, 8 vortex cores)
Metrics: score / return success rate collision rate timeout rate time to success energy to success
Baselines: DQN IQN C51 QR-DQN Rainbow IEQN ER-DQN
Builds on: IQN QR-DQN WDRQR (Wasserstein distributionally robust quantile regression) Dopamine
Closest papers by meaning
- Implicit Quantile Networks for Distributional Reinforcement Learning (ICML 2018 · similarity 0.92)
- Fully Parameterized Quantile Function for Distributional Reinforcement Learning (NeurIPS 2019 · similarity 0.91)
- Tilted Quantile Gradient Updates for Quantile-Constrained Reinforcement Learning (AAAI 2025 · similarity 0.90)
- Quantile-Coupled Flow Matching for Distributional Reinforcement Learning (NeurIPS 2026 · similarity 0.86)
- Intrinsic Benefits of Categorical Distributional Loss: Uncertainty-aware Regularized Exploration in Reinforcement Learning (NeurIPS 2025 · similarity 0.85)
- Quotient-Categorical Representations for Bellman-Compatible Average-Reward Distributional Reinforcement Learning (NeurIPS 2026 · similarity 0.85)
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