Research map / Reinforcement learning / Policy gradient and actor-critic
Distributional Reinforcement Learning With Quantile Regression
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace C51's fixed support and projection with quantile locations trained using Huber quantile loss | DQN · Atari 2600, 57 games (best agent) | Mean human-normalized score: 701% -> 915% | Helped |
| Replace C51's fixed support and projection with quantile locations trained using Huber quantile loss | DQN · Atari 2600, 57 games (best agent) | Median human-normalized score: 178% -> 211% | Helped |
| Use Huber quantile loss (κ = 1) instead of strict quantile loss (κ = 0) (ablation) | QR-DQN · Atari 2600, 57 games (best agent) | Mean human-normalized score: 881% -> 915% | Helped |
| Use Huber quantile loss (κ = 1) instead of strict quantile loss (κ = 0) (ablation) | QR-DQN · Atari 2600, 57 games (best agent) | Median human-normalized score: 199% -> 211% | Helped |
| Use distributional quantile regression instead of value-only TD learning | QR-TD · Two-room windy gridworld | 1-Wasserstein value-distribution error | Helped |
| Use distributional quantile regression instead of value-only TD learning | QR-TD · Two-room windy gridworld | Squared value-function error | No clear effect |
Closest papers by meaning
- Fully Parameterized Quantile Function for Distributional Reinforcement Learning (NeurIPS 2019 · similarity 0.94)
- Implicit Quantile Networks for Distributional Reinforcement Learning (ICML 2018 · similarity 0.93)
- A Distributional Perspective on Reinforcement Learning (ICML 2017 · similarity 0.93)
- Quantile Geometry Regularization for Distributional Reinforcement Learning (NeurIPS 2026 · similarity 0.89)
- Near-Minimax-Optimal Distributional Reinforcement Learning with a Generative Model (NeurIPS 2024 · similarity 0.89)
- A Distributional Analogue to the Successor Representation (ICML 2024 · similarity 0.89)
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