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Distributional Reinforcement Learning With Quantile Regression

AAAI 2018 · Reinforcement learning › Policy gradient and actor-critic · approach: Distributional value learning · 565 citations (OpenAlex)

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Measured effects reported in the paper

What was changedWhereMeasuredEffect
Replace C51's fixed support and projection with quantile locations trained using Huber quantile lossDQN · Atari 2600, 57 games (best agent)Mean human-normalized score: 701% -> 915%Helped
Replace C51's fixed support and projection with quantile locations trained using Huber quantile lossDQN · Atari 2600, 57 games (best agent)Median human-normalized score: 178% -> 211%Helped
Use Huber quantile loss (κ = 1) instead of strict quantile loss (κ = 0) (ablation)QR-DQN · Atari 2600, 57 games (best agent)Mean human-normalized score: 881% -> 915%Helped
Use Huber quantile loss (κ = 1) instead of strict quantile loss (κ = 0) (ablation)QR-DQN · Atari 2600, 57 games (best agent)Median human-normalized score: 199% -> 211%Helped
Use distributional quantile regression instead of value-only TD learningQR-TD · Two-room windy gridworld1-Wasserstein value-distribution errorHelped
Use distributional quantile regression instead of value-only TD learningQR-TD · Two-room windy gridworldSquared value-function errorNo clear effect

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