Research map / Reinforcement learning / Policy gradient and actor-critic
Distributional Reinforcement Learning for Efficient Exploration
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Replace QR-DQN-1 exploration with DLTV's decaying left-truncated variance bonus | QR-DQN-1 · Atari 49 games | average gain in cumulative rewards: 483 % | Helped |
| Use a decaying schedule rather than a constant schedule (ablation) | DLTV · Venture | cumulative rewards | Helped |
| Suppress intrinsic uncertainty with a decaying exploration-bonus schedule | QR-DQN variance-bonus exploration · 10-arm bandit counterexample | performance | Helped |
| Use left-truncated variance rather than full variance for the exploration bonus | QR-based bandit exploration · Asymmetric-reward bandit | performance | Helped |
| Use left-truncated variance rather than full variance for the exploration bonus | QR-based bandit exploration · Symmetric-reward bandit | performance | Helped |
| Select actions using q0.1 rather than the mean (ablation) | DLTV · CARLA | average distance between opposite-lane infractions: 1.35 -> 4.55 | Helped |
| Select actions using q0.1 rather than the mean (ablation) | DLTV · CARLA | average distance between car collisions: 1.53 -> 0.70 | Hurt |
| Select actions using q0.1 rather than the mean (ablation) | DLTV · CARLA | average distance between pedestrian collisions: 16.41 -> 52.33 | Helped |
| Select actions using q0.1 rather than the mean (ablation) | DLTV · CARLA | average impact of car collisions: 1078.76 -> 497.22 | Helped |
| Select actions using q0.1 rather than the mean (ablation) | DLTV · CARLA | average impact of pedestrian collisions: 40.70 -> 40.79 | Hurt |
| Select actions using q0.1 rather than the mean (ablation) | DLTV · CARLA | distance, km: 98.66 -> 104.69 | Helped |
Closest papers by meaning
- Distributional Reinforcement Learning With Quantile Regression (AAAI 2018 · similarity 0.92)
- Fully Parameterized Quantile Function for Distributional Reinforcement Learning (NeurIPS 2019 · similarity 0.91)
- Random Latent Exploration for Deep Reinforcement Learning (ICML 2024 · similarity 0.89)
- Intrinsic Benefits of Categorical Distributional Loss: Uncertainty-aware Regularized Exploration in Reinforcement Learning (NeurIPS 2025 · similarity 0.87)
- Exploration and Anti-Exploration with Distributional Random Network Distillation (ICML 2024 · similarity 0.87)
- Quantile Geometry Regularization for Distributional Reinforcement Learning (NeurIPS 2026 · similarity 0.87)
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