atlas

Research map / Reinforcement learning / Policy gradient and actor-critic

Value-Evolutionary-Based Reinforcement Learning

ICML 2024 · Reinforcement learning › Policy gradient and actor-critic · approach: Temporal-difference and discounting theory

Read the paperCheck your idea against 108,967 papers

AI-extracted summary. Written by AI from the paper's full text. Numbers and claims can be wrong or missing context, so check the paper before you cite or build on it.

Proposes VEB-RL, which evolves a population of Q-networks using negative TD error as fitness and lets only elite individuals interact with the environment, improving DQN, Rainbow, and SPR on MinAtar and Atari.

Problem

Combining evolutionary algorithms with RL has mostly targeted policy-based RL with cumulative-reward fitness, leaving value-based RL underexplored; uniform interaction of all population members also injects low-quality samples and wastes samples.

Approach

Maintain a population of Q-networks (with target networks) evolved by GA or CEM, ranked by negative TD error computed from replay buffer samples without environment interaction, and use Elite Interaction so only top-N individuals generate experience for the shared replay buffer while the RL agent is injected into the population each generation.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
Add VEB-RL evolution to SPRSPR · Atari 100kaverage performance: SPR to VEB-SPR: 3678.4 -> 4099.1 on Qbert; 25.5 -> 43.1 on Boxing; 26.7 -> 30.6 on FreewayHelped
Add VEB-RL evolution to SPRSPR · Atari 100k — Pongaverage performance: SPR: -4.2; VEB-SPR: 10.3Hurt
Add VEB-RL evolution to SPRSPR · Atari 100k — Seaquestaverage performance: SPR: 541.7; VEB-SPR: 677.5Hurt
Add VEB-RL to TD3TD3 · MUJOCOaverage performance: Ant: 6219 -> 7356; Humanoid: 6362 -> 6940; Walker: 4806 -> 5490Helped
Use Elite Interaction with N=0 (no elite experiences supplied) (ablation)VEB-RL · MinAtar — Breakout and Asterixundiscounted returnHurt
Increase the number of interacting elites N (ablation)VEB-RL · MinAtar — Breakout and Asterixundiscounted returnHurt
Reduce fitness sample size M (ablation)VEB-RL · MinAtar — Breakout and Space Invadersundiscounted returnHurt
Use a larger fitness sample size M (ablation)VEB-RL · MinAtarundiscounted returnMixed
Use negative TD error as the population fitness metric instead of cumulative rewardVEB-RL · Space Invaders and FreewaySpearman rank correlation coefficientHelped
Add VEB-RL value evolutionDQN · MinAtar and Atariundiscounted returnHelped
Add VEB-RL value evolutionRainbow · Atariundiscounted returnHelped

Surprising findings

Limitations

Experimental setup

Datasets: MinAtar Atari Atari 100k MuJoCo

Benchmarks: MinAtar Atari Atari 100k MuJoCo

Metrics: undiscounted return Spearman rank correlation TD error elite rate

Baselines: ERL CEM-RL ERL-Re2 PDERL CURL OTRainbow SimPLe SPR TD3 DQN Rainbow

Builds on: ERL CEM-RL DQN Rainbow SPR

Closest papers by meaning

Writing a paper in this area? scime draft is a free LaTeX editor with AI included, real-time co-authors and a check of your references and venue rules before you submit. It also imports OpenAI Prism projects.

Open scime draft

Get the next scime Dispatch and a monthly field update

Free. We send a confirmation link first; every email has a one-click unsubscribe. Privacy