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Forward Modeling for Partial Observation Strategy Games - A StarCraft Defogger
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use a Convolutional-LSTM encoder rather than the best heuristic baseline | StarCraft defogging model · STARDATA test, g=64, s=15s | op_u F1: 0.53 -> 0.62 | Helped |
| Use a Convolutional-LSTM encoder rather than the best heuristic baseline | StarCraft defogging model · STARDATA test, g=64, s=15s | hid_u F1: 0.47 -> 0.56 | Helped |
| Use a Convolutional-LSTM encoder rather than the best heuristic baseline | StarCraft defogging model · STARDATA test, g=64, s=15s | Huber loss: 28.97 -> 10.40 | Helped |
| Use a Convolutional-LSTM encoder rather than a ConvNet encoder (ablation) | StarCraft defogging model · STARDATA test, g=64, s=15s | op_u F1: 0.53 -> 0.62 | Helped |
| Use a Convolutional-LSTM encoder rather than a ConvNet encoder (ablation) | StarCraft defogging model · STARDATA test, g=64, s=15s | hid_u F1: 0.51 -> 0.56 | Helped |
| Use a Convolutional-LSTM encoder rather than a ConvNet encoder (ablation) | StarCraft defogging model · STARDATA test, g=32, s=15s | op_u F1: 0.48 -> 0.51 | Helped |
| Use a Convolutional-LSTM encoder rather than a ConvNet encoder (ablation) | StarCraft defogging model · STARDATA test, g=32, s=15s | Huber loss: 0.488 -> 0.430 | Helped |
| Use defogger predictions for Build Actions only | Rule-based StarCraft bot · Full-game bot, all matchups | win rate (%): 61 -> 66 | Helped |
| Use defogger predictions for Tactics only | Rule-based StarCraft bot · Full-game bot, all matchups | win rate (%): 61 -> 61 | No clear effect |
| Use 30-second defog predictions for both Tactics and Build Actions | Rule-based StarCraft bot · Full-game bot, all matchups | win rate (%): 61 -> 49 | Hurt |
| Use defogger predictions for both Tactics and Build Actions | Rule-based StarCraft bot · Full-game bot, all matchups | win rate (%): Defog t+0s: 59; Defog t+5s: 61; Defog t+30s: 49 | Mixed |
| Replace the LSTM with convolutions over time and no RNN (ablation) | StarCraft defogging model · Preliminary proxy-task experiments | performance | Hurt |
Closest papers by meaning
- StarCraft Motion: A Dataset for Agent Simulation in Adversarial and Partially Observable Scenarios (NeurIPS 2026 · similarity 0.91)
- DefogGAN: Predicting Hidden Information in the StarCraft Fog of War with Generative Adversarial Nets (AAAI 2020 · similarity 0.91)
- Chess-World-Model: A 10M-Game Benchmark for Exact State Tracking from Chess Move Sequences (NeurIPS 2026 · similarity 0.85)
- Diffusion Models Are Real-Time Game Engines (ICLR 2025 · similarity 0.85)
- Large Language Models Play StarCraft II:Benchmarks and A Chain of Summarization Approach (NeurIPS 2024 · similarity 0.84)
- LLM-PySC2: Starcraft II learning environment for Large Language Models (NeurIPS 2025 · similarity 0.84)
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