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StarCraft Motion: A Dataset for Agent Simulation in Adversarial and Partially Observable Scenarios

NeurIPS 2026 · Multi-agent systems and games › Human-AI and goal-conditioned · approach: Interactive multi-agent trajectory prediction

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Introduces StarCraft Motion, a large-scale dataset of human StarCraft gameplay for agent simulation in adversarial, partially observable multi-agent settings.

Problem

Agent simulation benchmarks focus on structured domains like autonomous driving, leaving adversarial and partially observable multi-agent behavior underexplored.

Approach

A large-scale dataset built from human StarCraft gameplay to model future behavior of interacting agents under adversarial and partial observability.

Experimental setup

Datasets: StarCraft human gameplay data

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