Research map / Multi-agent systems and games / Human-AI and goal-conditioned
StarCraft Motion: A Dataset for Agent Simulation in Adversarial and Partially Observable Scenarios
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Introduces StarCraft Motion, a large-scale dataset of human StarCraft gameplay for agent simulation in adversarial, partially observable multi-agent settings.
Problem
Agent simulation benchmarks focus on structured domains like autonomous driving, leaving adversarial and partially observable multi-agent behavior underexplored.
Approach
A large-scale dataset built from human StarCraft gameplay to model future behavior of interacting agents under adversarial and partial observability.
Experimental setup
Datasets: StarCraft human gameplay data
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