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Chess-World-Model: A 10M-Game Benchmark for Exact State Tracking from Chess Move Sequences
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Introduces Chess-World-Model, a 10M-game benchmark where sequence models predict the exact FEN-style chess state after each move prefix, evaluated on held-out real games and uniformly random legal play, comparing a Transformer with expressive recurrent models (SLiCE, Mamba-3, Gated DeltaNet).
Problem
Exact state tracking in sequence models is hard to evaluate in realistic domains: synthetic state-tracking benchmarks are small and regular, and in-distribution evaluation can hide failures that scale conceals.
Approach
Treat chess as an exactly checkable learned game engine: from a UCI move sequence, predict the full 75-label chess state at every prefix, and add a random-uniform legal-play split as an out-of-distribution test of rule-consistent state updates.
Key results
- Recurrent models strongly outperform the Transformer at d128/l1 and d256/l2; e.g., at d256/l2 real-game ExactState is 74.44% for Transformer vs 96.57% SLiCE, 98.13% Mamba-3, 99.12% Gated DeltaNet.
- Held-out real-game ExactState saturates near 99%+ by d384/l4, while random-uniform ExactState remains discriminative; the best random-uniform ExactState is 81.13% (Mamba-3 at d512/l6).
- Less expressive transitions reduce random-uniform performance for SLiCE, Mamba (Mamba-2), and Gated DeltaNet; diagonal SLiCE has very large OOD cross-entropy (e.g., 4.43e17 at d256/l2).
Surprising findings
- Diagonal SLiCE shows numerical instability on random-uniform data, with cross-entropy reaching extreme values despite strong held-out real-game performance.
- Models near-perfect on held-out real games (~99%+ ExactState) can still reach only ~33-81% ExactState on random-uniform games.
Limitations
- Chess removes perceptual uncertainty, stochasticity, partial observability and continuous control, so it is a narrow test of state updates.
- Random-uniform split is only one form of distribution shift; other agents, adversarial sequences, longer games, or rare rules are not tested.
- Comparison limited to a shared supervised interface and a single training protocol with one seed in the sweep.
Experimental setup
Datasets: Lichess Open Database (March 2025 training, April 2025 held-out test) random-uniform legal self-play games
Benchmarks: Chess-World-Model held-out real-game test Chess-World-Model random-uniform test
Metrics: ExactState accuracy labelwise state accuracy trajectory exactness cross-entropy loss
Baselines: causal Transformer (LLaMA-like) diagonal SLiCE Mamba-2 Gated DeltaNet with positive eigenvalues
Builds on: Mamba-3 Gated DeltaNet SLiCE Mamba-2
Closest papers by meaning
- Amortized Planning with Large-Scale Transformers: A Case Study on Chess (NeurIPS 2024 · similarity 0.89)
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- Evidence of Learned Look-Ahead in a Chess-Playing Neural Network (NeurIPS 2024 · similarity 0.86)
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- Rethinking State Tracking in Recurrent Models Through Error Control Dynamics (NeurIPS 2026 · similarity 0.85)
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