Research map / Learning theory and algorithms / Submodular and game algorithms
Ex ante coordination and collusion in zero-sum multi-player extensive-form games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| use fictitious team-play instead of HCG on larger Kuhn instance | TMECor computation · Kuhn K7 time to 1% TMECor | run time: 2h 50m -> 6m 31s | Helped |
| use fictitious team-play instead of HCG on Kuhn K6 | TMECor computation · Kuhn K6 time to 1% TMECor | run time: 25m 26s -> 8m 30s | Helped |
| use fictitious team-play instead of HCG on small Kuhn K4 | TMECor computation · Kuhn K4 time to 1% TMECor | run time: 9s -> 30s | Hurt |
| use fictitious team-play instead of HCG on Leduc | TMECor computation · Leduc L3 and L4 | scalability: oom -> 15s (L3, 10%) | Helped |
Closest papers by meaning
- Computing Ex Ante Coordinated Team-Maxmin Equilibria in Zero-Sum Multiplayer Extensive-Form Games (AAAI 2021 · similarity 0.93)
- Connecting Optimal Ex-Ante Collusion in Teams to Extensive-Form Correlation: Faster Algorithms and Positive Complexity Results (ICML 2021 · similarity 0.91)
- Computing Team-Maxmin Equilibria in Zero-Sum Multiplayer Extensive-Form Games (AAAI 2020 · similarity 0.90)
- Team Correlated Equilibria in Zero-Sum Extensive-Form Games via Tree Decompositions (AAAI 2022 · similarity 0.90)
- Securing Equal Share: A Principled Approach for Learning Multiplayer Symmetric Games (ICML 2025 · similarity 0.89)
- Team-Fictitious Play for Reaching Team-Nash Equilibrium in Multi-team Games (NeurIPS 2024 · similarity 0.88)
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