Research map / Learning theory and algorithms / Submodular and game algorithms
Connecting Optimal Ex-Ante Collusion in Teams to Extensive-Form Correlation: Faster Algorithms and Positive Complexity Results
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| cap the number of semi-randomized correlation plans at n=2 instead of n=1 (Goofspiel 3-rank) (ablation) | TMECor with semi-randomized plans · Goofspiel [E] (O=1) | team expected utility: 0.2389 -> 0.2534 | Helped |
| allowing more than 1 semi-randomized plan (n=2 or 3) versus only one (ablation) | TMECor support size · Kuhn poker [C] (O=1) | team expected utility: 0.0470 (n=1) -> 0.0655 (n=2) -> 0.0663 (n=3) -> 0.0664 (n=∞) | Helped |
| regret-based seeding of the column-generation master LP (m=1000 CFR+ iterations vs none) (ablation) | column-generation TMECor solver · Liar's dice [F] (O=3) | runtime: 4m 03s -> 1m 12s (~3.4x) | Helped |
| column generation with linear-relaxation pricing and seeding (proposed) vs prior CG-18 and FTP | TMECor computation · Liar's dice [F], Goofspiel [E], Leduc [H] | runtime: Liar's dice 1m12s vs >6h for baselines | Helped |
| solve TMECor on Liar's dice 4-faces [G] with column generation | column generation TMECor · Liar's dice [G] | completion within 6h | No clear effect |
| Goofspiel is triangle-free so the von Stengel-Forges polytope equals the correlation plan polytope, enabling polynomial-time TMECor | TMECor LP · Goofspiel | complexity | Helped |
Closest papers by meaning
- Ex ante coordination and collusion in zero-sum multi-player extensive-form games (NeurIPS 2018 · similarity 0.91)
- Computing Ex Ante Coordinated Team-Maxmin Equilibria in Zero-Sum Multiplayer Extensive-Form Games (AAAI 2021 · similarity 0.91)
- Team Correlated Equilibria in Zero-Sum Extensive-Form Games via Tree Decompositions (AAAI 2022 · similarity 0.90)
- Computing Team-Maxmin Equilibria in Zero-Sum Multiplayer Extensive-Form Games (AAAI 2020 · similarity 0.89)
- Team-Fictitious Play for Reaching Team-Nash Equilibrium in Multi-team Games (NeurIPS 2024 · similarity 0.86)
- Zero-Sum Games between Mean-Field Teams: Reachability-Based Analysis under Mean-Field Sharing (AAAI 2024 · similarity 0.86)
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