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Online Reinforcement Learning in Stochastic Games
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Use UCSG instead of R-max for online learning under the comparable average-reward SG setting | Online average-reward stochastic games · Average-reward SG, Assumption 2 | regret: R-max: \tilde{\mathcal{O}}\left(\frac{D^3S^2A}{\varepsilon^6}\right); UCSG: \tilde{\mathcal{O}}(\sqrt[3]{DS^2AT^2}) | Helped |
| Use UCSG's offline training procedure to find a maximin stationary policy | UCSG · Average-reward SG, Assumption 1 (offline) | sample complexity: \tilde{\mathcal{O}}(D^3S^5A+D^2S^2A/\varepsilon^2) | Helped |
| Use UCSG's offline training procedure under the additional reachability assumption | UCSG · Average-reward SG, Assumption 2 plus additional reachability assumption (offline) | sample complexity: \tilde{\mathcal{O}}(DS^2A/\varepsilon^3) | Helped |
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