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Decomposing Temporal Equilibrium Strategy for Coordinated Distributed Multi-Agent Reinforcement Learning

AAAI 2024 · Multi-agent systems and games › Cooperative multi-agent RL · approach: Cooperative MARL algorithms · 2 citations (OpenAlex)

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Proposes MATEA, a hierarchical framework that synthesizes temporal equilibrium strategies for multi-agent LTL games via parity games, decomposes them into individual reward machines, and trains agents with tabular Q-learning in a decentralized setting.

Problem

Multi-agent reinforcement learning with non-Markovian LTL goals suffers from high computational cost of equilibrium strategy synthesis and exponential state-space growth with the number of agents, plus difficulty designing reward functions.

Approach

Reduce Nash-equilibrium strategy synthesis for multi-agent LTL games to an emptiness check over deterministic parity/Streett automata with optimized states, then decompose the synthesized team strategy into per-agent reward machines based on local event sets, with forward simulation used to argue Nash equilibrium is preserved under parallel composition.

Key results

Measured effects reported in the paper

What was changedWhereMeasuredEffect
use MATEA instead of EVE for temporal equilibrium synthesisMATEA · coop(5)states: 352 -> 10Helped
use MATEA instead of EVE for temporal equilibrium synthesisMATEA · coop(7)time (ms): 449.69 -> 42.03Helped
use MATEA instead of EVE for temporal equilibrium synthesisMATEA · gossip(3)states: 36 -> 9Helped
use MATEA instead of EVE for temporal equilibrium synthesisMATEA · ring-based(3)states: 136 -> 8Helped
decompose the temporal equilibrium strategy for decentralized rather than centralized MARLQ-learning with temporal equilibrium strategies · coop(2), map:0reward per episode: 10 -> 90Helped
decompose the temporal equilibrium strategy for decentralized rather than centralized MARLQ-learning with temporal equilibrium strategies · coop(3), map:0reward per episode: 30 -> 250Helped

Limitations

Experimental setup

Datasets: procedurally generated 40x40 grid-world maps in OpenAI Gym gossip(3) scenario (from Hammond et al. 2021) ring-based(3) scenario (from Gutierrez et al. 2017)

Benchmarks: coop(2) coop(3) coop(5) coop(7) gossip(3) ring-based(3)

Metrics: number of states number of state transitions analysis time (ms) accumulated reward per episode

Baselines: EVE centralized MARL Q-learning

Builds on: reward machines Nash equilibrium for multi-agent LTL games (EVE) Streett automata Dec-POMDP

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