Research map / Reinforcement learning / Policy gradient and actor-critic
Deep Exploration via Bootstrapped DQN
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Measured effects reported in the paper
| What was changed | Where | Measured | Effect |
|---|---|---|---|
| Bootstrapped DQN vs DQN on AUC-100 average | Bootstrapped DQN · Atari 14 games | AUC-100: 0.29 -> 0.62 | Helped |
| Remove gradient rescaling by 1/K (Boot-DQN+ vs Boot-DQN) (ablation) | Bootstrapped DQN · Atari 14 games | AUC-100: 0.41 -> 0.62 | Helped |
| Normalize shared-network gradients by 1/K (ablation) | Bootstrapped DQN · Atari | final score / early learning | Mixed |
| Increase number of bootstrap heads K (ablation) | Bootstrapped DQN · Breakout | cumulative reward | Helped |
| Vary data-sharing probability p (0.5 vs 1) (ablation) | Bootstrapped DQN · Atari | cumulative reward | No clear effect |
| Bootstrapped DQN replaces epsilon-greedy exploration | DQN · Atari 49 games | frames to human performance: 30% faster | Helped |
| Bootstrapped DQN vs DDQN on peak score | Bootstrapped DQN · Atari 49 games | max evaluation score | No clear effect |
| Bootstrapped DQN vs DQN on Bowling AUC-100 | Bootstrapped DQN · Atari Bowling | AUC-100: 0.24 -> 0.56 | Helped |
| Bootstrapped DQN vs DQN on Breakout peak score (DDQN) | Bootstrapped DQN · Atari Breakout | max evaluation score: 437.0 -> 855.0 | Helped |
| Bootstrapped DQN vs DDQN on Seaquest peak score | Bootstrapped DQN · Atari Seaquest | max evaluation score: 19183.9 -> 9083.1 | Hurt |
| Bootstrapped DQN on Montezuma's Revenge | Bootstrapped DQN · Atari Montezuma Revenge | max evaluation score: 0.0 -> 100.0 | Helped |
| Bootstrapped DQN vs DQN on Pong AUC-100 | Bootstrapped DQN · Atari Pong | AUC-100: -0.13 -> 0.02 | Helped |
Closest papers by meaning
- Munchausen Reinforcement Learning (NeurIPS 2020 · similarity 0.90)
- HyperDQN: A Randomized Exploration Method for Deep Reinforcement Learning (ICLR 2022 · similarity 0.88)
- Exploration by random network distillation (ICLR 2019 · similarity 0.87)
- Random Latent Exploration for Deep Reinforcement Learning (ICML 2024 · similarity 0.87)
- Exploration and Anti-Exploration with Distributional Random Network Distillation (ICML 2024 · similarity 0.85)
- Stop Regressing: Training Value Functions via Classification for Scalable Deep RL (ICML 2024 · similarity 0.85)
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